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Jan
24
2023

January ProgBlog #3: this again

I really don't like repeating work.  As a result it was super easy for me to get distracted world building for a playtest of that system I made (it's currently called Skill Monkey because the way I designed it, eventually long running characters will probably have a very long list of Skills).

image 226

Jan
10
2023

January Progblog #1: first one for the year

And I very nearly missed it (okay technically I did miss it coz it's now after midnight but shhh x_x) because I'm trying to get used to a modified schedule and there was a bit of stuff on today and also the usual not being sure if I should bother postinng because I don't feel like I've made enough progress.

But first one of the year and I am trying to get back into the habit of weekly progblogs.

I actually didn't get to do much art last week as I spent most of it rejigging schedules and the Obsidian vault I use as a journal/organiser/thing (I'm still in the middle of modifications, it's a work in progress and changes whenever I discover a new process or shiny or they put in something new) and trying to sort out and organise things for this year, or at least first term.