curve hair
January ProgBlog #1: new year, new something
Tuesday, 14 January 2025 @ 10:03pm
And the forever unchanging habit of failing weekly progblogs because I feel bad about not progging enough.
at least this is one of the few times I have the somewhat reasonable excuse of it was silly season and January will still be my planning month because that’s been working out well so far I have been doing the hair strands in pairs which is one of the reasons why it’s been taking the better part of forever. Doing it in larger groups/rows has previously always ended badly for me. Recently I spat it and decided it’s been a while, let’s just see how we go.
November ProgBlog #1: neverending story
Monday, 11 November 2024 @ 10:16pm
I have no idea what this video clip was going for It’s one of those time periods that has been happening more and more lately, where I’ve been feeling slightly melancholy about being another one of those failures that didn’t make it and not from lack of trying.
October ProgBlog #1: hairy frustrations
Tuesday, 22 October 2024 @ 10:46am
haaaaaaaaaaaaair Now that I’ve got a hang of it, this bit is going pretty well and relatively quickly (and is also somewhat meditative at best and mind numbingly, agonisingly tedious at worst).
I feel like this is probably a bit overkill but it is mostly working. The first few times I was doing test renders I couldn’t work out why the lighting was so weird and eventually cottoned on to the hairs being too thick. Once that was fixed it looked a lot better but this other problem that I have persisted and that’s a flare I don’t fully understand happening at some point in the render.
September ProgBlog #1: learning more hair
Monday, 23 September 2024 @ 11:24pm
Rigify feels a lot easier to work with. Got that going faster than I’m used to, most of the fighting in the setup was not quite understanding how to set up a spline tentacle (which I’m using for the tail), for some reason I thought the entire bone chain needed to have the property set but only the root did. It currently has five middle controllers but I may need more, will have to see how prehensile we get with what I’ve got. And also making sure all the bones were in the right spot after I had to move a few things around to fit the mesh.
November ProgBlog
Monday, 28 November 2022 @ 10:25pm
I got a little busy. Some of it was getting overexcited about my notes (which is so far working wonderfully), a lot of it was comp season, some of it was basically being told to upskill because apparently they need me to upskill which I went ahead and did as I had been intending on doing it anyway (just fast forwarded as the plan had been for next year, and hopefully it won’t turn out to have been a waste of money as I may have been shadowbanned), some of it was getting swept up in roleplaying notes (I get really excited about worldbuilding and trying to craft stories around my players’ characters) including the CoD PvP PbP Discord server (very slow because I still need to read books so can’t get 17yo’s Hunter started, and C who got started is taking his sweet time responding, and T and S who are idling on that server haven’t even made characters yet, I don’t think these kids are the best at pbp XD) and a newly created Pokemon server (playfully referred to as Pkmn PvP PbP but is actually called Frontiertown and I have beeen having way too much fun coming up with character names) where I’m attempting to test out a system I wrote (also very slow as none of the three players I have in there have made a character yet).
September ProgBlog #2: new hair
Tuesday, 27 September 2022 @ 10:18am
Not sure what has been going on with Manjaro or whether it’s just my sense of time that’s been warped, but there seems to have been a longer than usual period between updates. I’ve been waiting for Blender 3.3 for a while as that has the new hair system in it, but Manjaro refused to update.
I found out at some point during these shenanigans that the new hair system was actually in 3.2 which is the version the Manjaro repo is stuck on, but wasn’t appearing for me I finally got it to do a system update by force-refreshing the mirrors, but still don’t know if that did it or if an update was coming out then anyway.