While sculpting horns I was quite sure I was going to use Blender for all the sculpty goodness seeing as it had actually imported the mesh to begin with. I think I'm going to have to accept the fact that my brain is never going to play nicely with Blender because even though I have been doing so much better than I ever have, I still don't understand it.
Quickie insight into bek's thought process, or one reason why AR is taking an inordinate amount of time to get anywhere
I have a "family tree" in MacFamilyTree which contains a lot of family saplings as it contains every named major and minor character and several unnamed but otherwise important ones (such as parents of siblings, as you need to list parents to be able to link people up as siblings). The main part of the family tree seems to be tracing The Art from Taha'ne through Ter'wyn down to My'rai (currently the last descendant on the list, the character is about 8-10 in my head in his current state and I also have an idea of him as a teenager but only have snippets of story for him) which is ra
Happy new year everyone! gleki ninyna'anunsla if you speak lojban :)
Somehow, from somewhere, I have this 7 year old.
The Little Big Boy turned 7 a couple of days ago. He requested and got a chocolate cake which my mum made. It was very tasty. The "oldies" were commenting on how fast he turned 7. I'm trying to work out how he survived that long ;)
Cub made a new friend (and had people teasing about his "girlfriend" and them going under the tree to look at the lights was "romantic"). Their conversations were supercute. The little girl had a Tigger doll which she put in a plastic toy wheelbarrow and Cub pushed it around after her for most of the night.
Many face tweaks.
The "entire area" vertex may pinch the mesh strangely with that many patches using it as a corner, but will have to see how I go with the face morphs. Also I'm stupid and the "moved outward" applies to the vertex above the one highlighted, I am too lazy to change the diagram.
Starzone is the mouse. Zara is the human. Zara uses "Starzone" as a callsign.
QaD render of Za'haran's face to see how the eyes and lip textures turned out. They're not terrible, though I think I want to do more with his eyes. Using the Fast Skin shader that ships with Lightwave, which does a pretty good job of making skin look more skin-like than I know how to get it. I added a procedural to break it up as it was entirely too smooth and perfect.