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Thursday stream - High

I started on an engagement present for @jedau on Wednesday, and decided to continue it on Thursday so of course it got streamed.

Did something slightly different, instead of just cutting a piece out of each track as usual, I axed anything that wasn't sappy, upbeat, uplifting or didn't have lyrics I could use and used slightly longer samples than otherwise.  The first and last tracks are still the first and last tracks (and in fact the first track was the inspiration for the piece as well as what I thought of when I read Jed's dramatised recount of the proposal to his girlfriend).  The ending is rather abrupt because I was pretty tired by that point and my computer was playing silly buggers.

Track list:


Aurelius quick concept


@jedau over on Steemit took a bit of a shine to Aurelius in the Black Fingernails Red Wine piece due to name similarities, and these gems came up in the course of our conversation:

Haha! Definitely make him look like a Quokka :D


Oh right!! They're native to Australia haha! Man, I wish I had those things as pets haha! Maybe add in a scar across Aurelius left eye to give him that sort of intimidating presence. When people ask how he got it, he'll think of some awesome story, when really it was because he slipped while getting a midnight snack and hit his face on the corner wall.

Do you have any idea whatsoever how impossible it is to make a quokka look intimidating? Even when they're a therio? It's that nose.  I can't work under these conditions! XD



AER Nereid

This MerMay thing (whatever it is XD) gave a good enough excuse to draw examples of the Selkies and Nereids as they appear in the AER-verse (examples because they vary massively in appearance depending on...a lot of things).  I attempted a more "stereotypical" mermaid here which meant it's either an early Nereid or a reef/shallow water Nereid.  The ones that live in shallow water are more likely to resemble Base humans.  The ones that live out in the deep sea only bear hints that they evolved from humans. 

The Selkies usually have the cetacean/seal traits such as horizontal tails and breathe air.  Nereids have more fish/aquatic animal tendencies such as gills (which uses the existing nose structures with modifications for the shallow water ones and gill slits in the deeper water ones) and vertical tails and an abundance of fins (though this one only has a fin on the head).



AER Selkie

Apparently there's a thing called MerMay going on where people are trying to draw merfolk this month.  Seemed as good an excuse as any to draw a Selkie as they are in the AER-verse. 


Sculpty goodness and pipeline change

While sculpting horns I was quite sure I was going to use Blender for all the sculpty goodness seeing as it had actually imported the mesh to begin with.  I think I'm going to have to accept the fact that my brain is never going to play nicely with Blender because even though I have been doing so much better than I ever have, I still don't understand it.

Blender sculpt

Very roughly positioned front, side and three-quarter view of the character in a window on the 21" monitor.  The actual work was being done on the Cintiq at close range.  The multiscreening is one seriously cool thing about Blender and I do miss it a little bit in Sculptris


Quickie insight into bek's thought process, or one reason why AR is taking an inordinate amount of time to get anywhere

I have a "family tree" in MacFamilyTree which contains a lot of family saplings as it contains every named major and minor character and several unnamed but otherwise important ones (such as parents of siblings, as you need to list parents to be able to link people up as siblings).  The main part of the family tree seems to be tracing The Art from Taha'ne through Ter'wyn down to My'rai (currently the last descendant on the list, the character is about 8-10 in my head in his current state and I also have an idea of him as a teenager but only have snippets of story for him) which is rather entertaining as there is 1723 years between them.  That's a lot of characters even given that the Dragonkin live an average of 120 years.

"As is" screen cap of bek's desktop 2013-02-16


New age, new year, not new resolutions, and photos

Happy new year everyone! gleki ninyna'anunsla if you speak lojban :)

Somehow, from somewhere, I have this 7 year old.

kids getting ready for cake

The Little Big Boy turned 7 a couple of days ago.  He requested and got a chocolate cake which my mum made.  It was very tasty.  The "oldies" were commenting on how fast he turned 7.  I'm trying to work out how he survived that long ;)

Cub made a new friend (and had people teasing about his "girlfriend" and them going under the tree to look at the lights was "romantic").  Their conversations were supercute.  The little girl had a Tigger doll which she put in a plastic toy wheelbarrow and Cub pushed it around after her for most of the night.

Toddlers looking at Christmas lights


Lightwave3D notes: fixes for base characters + clothes notes

Many face tweaks.

3d diagram showing where the model face tweaks are and highlighting problem areas

The "entire area" vertex may pinch the mesh strangely with that many patches using it as a corner, but will have to see how I go with the face morphs.  Also I'm stupid and the "moved outward" applies to the vertex above the one highlighted, I am too lazy to change the diagram.

There are also two  points on the torso along the obliques and on the top part of the shoulder blade that need looking at on the Flier models, I fixed them at some point on Base.

After moving the corners of the mouth inward, the insides of the mouth will also have to be readjusted so they're not poking through.



Original Biker Mice fancharacter Starzone with redeveloped AEfter Ragnarok Zara

Starzone is the mouse.  Zara is the human.  Zara uses "Starzone" as a callsign.

The original Starzone was a Biker Mice from Mars fan character done in the usual style of fan characters, she was way overpowered and Mary Sue and may have had stupid random flaws attached to not make her seem as overpowered and Mary Sue as she was.  I redeveloped her a bit later and she turned out all right, though I never got around to publishing the fanfic with her and her coterie.  I only roleplay her these days.


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Quick and dirty render of Za'haran's face

QaD render of Za'haran's face to see how the eyes and lip textures turned out.  They're not terrible, though I think I want to do more with his eyes.  Using the Fast Skin shader that ships with Lightwave, which does a pretty good job of making skin look more skin-like than I know how to get it.  I added a procedural to break it up as it was entirely too smooth and perfect.