Skip to main content
Jun
27
2022

June ProgBlog #2: because you know...instances

Gundry still has not budged.  I was supposed to do more work on him today but I ended up doing other things instead.  I also need to have a chat with my young friend and find out if we're still going along with...well I hesitate to call what we were working off any kind of plan, not even a loose and fluid one if this project is still going to go.

I think/hope I'm getting closer with the particle feather instancing.  Using two feathers (it's still technically one feather, the second one is a linked duplicate) and two vertex groups I've managed to get them to align the way I want, but of course now there's the problem of the shape is not quite right so I have to figure out how to get them to layer correctly.

Jul
09
2021

July ProgBlog #2: tedium

There has not been a lot of progress this week, partly because I felt quite inspired by Sunday's roleplaying game and ended up working on character portraits instead,

Jun
25
2021

June Progblog #3: scars and scripts

I did the scars as a bump map using bpainter.  Then figured out how to string normal and bump nodes so that everything would go in nicely.

Zara's skin nodetree in Blender 2.93

Normal map texture colour out plugs in to colour in of normal map node.  Normal socket out of normal map node plugs into normal in of bump map node.

Scar image texture colour out plugs in to height in of bump map node and alpha out plugs into strength in.  Normal out of bump node goes into normal in of another bump node if chaining more on or into normal in of the principled bsdf shader.