technonaturalist

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bmj

Upbokki

2
3

BMJ requested a springbok holding a shot glass and a rugby ball for a mascot for one of the communities he’s in. He got a bonus two because I had some fun ideas. I wasn’t going to do any shading but felt that they needed that something extra. Haven’t done cel shading for a while but it worked out better than expected, partially helped by learning how to handle the new Krita brushes.

April ProgBlog #1

I still haven’t worked out whether it’s better to keep a regular update even if it’s “I’m an idiot and got stuck again” or just not say anything if I’m that stuck.

So after combing the hair into the right shape, I found out a few things.

  • while the collision detection works really nicely in particle edit mode, it completely fails when actual physics is applied, because for whatever reason the emitter collision is completely ignored
  • I can’t work out for the life of me how the hell to rig particle hair

I’ve done spline IK for the tail rig so was trying to do something similar with the hair but don’t understand how particle weights work. Wasn’t the biggest leap to find out about curve guides, and then took me the better part of forever to work out that curve guides had to be on the same layer as the particle emitter to work. Once that was sorted out, I then spent way too long playing around with the different curve types to work out which one would be the best for the job. Seems that nurbs animates quickest so that’s what I’m using.