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Apr
12
2020

April ProgBlog #2: the sleeps are borked

For once I actually had a good reason about not getting the progblog done on the Friday.  13yo and I spent the entire day making a sign for a birthday driveby.  Saturday was the actual driveby and because I'm really smart and hate driving I decided I would rather hike it in 39C because that's how much I hate driving (it was just down the road).  That coupled with drifting back into habits that I've had since childhood that not even 12 years of strict bedtimes and wake up times and attempts that always fail despite people screaming at me that it absolutely is just a bad habit and I'm just not trying hard enough, I quite simply work much, much better at night.

Mar
07
2020

March ProgBlog #1: drama

I missed my Tuesday ko-fi update because there was a huge kerfuffle on steem.  I had nothing to do with it (didn't participate or contribute anything aside from using the rest of my witness votes) because it was way over my head and out of my league.  It annoyed me enough that concentrating on anything important was hard so I did what I usually try to do if able when annoyed and drew.

Feb
28
2020

February ProgBlog #4: making a thing

The sculpt repairs are coming along slowly and painfully but otherwise looking all right.

red sculpt mesh  wireframe

Feb
21
2020

February ProgBlog #3: rinse repeat ad nauseum

I've spent an accumulation of 2-5 years redoing various swathes of work (mostly in the 3d department, but there was nearly a year worth of solid script fixing as well) for this project so to say that I am well and truly over it and desperately want a massive chunk of progress is an understatement of truly epic proportions.

But guess what I'm doing again because this

red-holey-mess

happened in 3d Coat and after failing to sort it out (there were some holes that 3d Coat would fill and otherwise it simply did not know what to do with) I sent the model to Blender to patch the holes.

Feb
15
2020

February ProgBlog #2: look at this beautiful thing!

LOOK AT IT.

rainbow keyboard

THE RAINBOW MOVES. I LOVE IT.

Jan
31
2020

January ProgBlog #4: fixer uppers

I thought I was pretty much done with Zara aside from wardrobe (which I can build out as I proceed through scripts) when I  remembered that the goggles are an essential piece of kit as she's blind in the light without them.

Then I spent way too long staring at her for a bit before sending a screenie to Sprat asking if the eyes were too far apart.  She confirmed that they were and that I should also maybe move the mouth up a tiny bit.  So I did.

Zara slightly adjusted face

Jan
25
2020

January ProgBlog #3: dark alleyways

Last night was an exercise in frustration.  There was a bunch of chores to finish up, and then all I wanted to do was some art and to hopefully get the progblog knocked out before it got too late.

Jan
17
2020

January ProgBlog #2: shenanigans, shenanigans!

Or: why fyn has a ridiculously comprehensive and detailed head universe.

Like all good stories, it started off innocently enough.  I finished eyebrows and eyelashes and did some super quickie expression tests:

zara-expression-tests

My lights are really close and pretty bright hence the intense reflection, if they're still too reflective under normal lighting conditions I'll have to fiddle with the node a bit more. 

Then it was onto clothes.

Jan
10
2020

January ProgBlog #1: really, really easing back in

I was optimistic and tried but as expected it took me longer to ease back in than I wanted.

And then I injured my right thumb cleaning the stove and had a couple of days where holding the pen was painful (but towards the end of Day 0 and yesterday I tried anyway, today was better).

Currently working on trying to get Zara's hair sorted.  Took me a bit to remember how to x-mirror around the 3d cursor and even then because I hadn't applied the transforms to the curves the mirrored copies were wonkered.  Which was fine as I only wanted the same number of guides on both sides and didn't want the hairstyle to be symmetrical, but it's a bit of work adjusting.

Dec
21
2019

December ProgBlog #3: winding down a bit

Even though we haven't gone away this Christmas and are only doing a couple of gatherings, I've still managed to completely fail to get anything worthwhile done when I have been able to do anything.  Last night I fell into a pit and after my computer decided to randomly crash (again) and I had to redo a whole pile of work, I ended up not even attempting the progblog and just crawling into bed to sulk.

Then today I played Pixelmon for most of the day with the kids and then youngest and I played Pokemon Go while walking my dog.

Work on the hair continues.

working on hair guides