blender 5.1
june progblog 03
Sunday, 28 June 2026 @ 10:25pm
Got stuck on a bunch of decisions and decided to just go ahead with “good idea at the time” next time I’m working on it x_x
This work by ryivhnn is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
june progblog #02
Monday, 22 June 2026 @ 10:04pm
Accidentally applied glass texture to the entire plane model which was amusing. It’s slow going as I’ve been focusing too much on the quilt as that kind of has a due date.
This work by ryivhnn is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
june progblog #01
Tuesday, 16 June 2026 @ 2:10pm
It’s been hours and I haven’t gotten very far with this thing as I have no idea what I’m doing. On the bright side at least I caught up with everything finally and the schedule reconfigurations seem to be working.
april progblog 02
Sunday, 26 April 2026 @ 10:12pm
Did not really want to post but kind of made myself because that’s a bad habit. Something’s changed so need to figure out what and mess with settings again -_- I did not feel like fixing the sculpting or weight mapping on the scarf just yet (will probably regret that later). Then spent way too long trying to get something semi-decent for a “quick” render. I am doing a plane next just for something different.
april progblog 01
Tuesday, 7 April 2026 @ 11:32pm
I haven’t been particularly great at concentrating lately. I was going to do a very quick pose render for this character and move along but realised I forgot her neck scarf thing and dragged my feet on it because my brain had decided it was finished and really didn’t want to. Hopefully I’ll actually be done when I next work on it.