blender 4.2
August ProgBlog #1: the fun part
This was supposed to be the last July ProgBlog but comp season started (that goes for a couple of months of very intense weekends) and then I got a bad chest infection (bastard thing broke my perfect attendance record, I stormed back to work the next day though I probably shouldn’t have and it took its usual 2-3 weeks to bugger off) and then my parents came to town for a visit, so it’s now the first and possibly last August ProgBlog (because comps on days I normally project work and no other day I can sub).
July Progblog #3: passing go
I am fighting an epic battle for my life against my overwhelming desire to scrap this and try again because the topology isn’t quite right and I’m getting lumps when sculpting.
It looks and sculpts/adjusts fine with multires so it will work fine.