technonaturalist

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blender 4.2

August ProgBlog #1: the fun part

This was supposed to be the last July ProgBlog but comp season started (that goes for a couple of months of very intense weekends) and then I got a bad chest infection (bastard thing broke my perfect attendance record, I stormed back to work the next day though I probably shouldn’t have and it took its usual 2-3 weeks to bugger off) and then my parents came to town for a visit, so it’s now the first and possibly last August ProgBlog (because comps on days I normally project work and no other day I can sub).

July Progblog #3: passing go

I am fighting an epic battle for my life against my overwhelming desire to scrap this and try again because the topology isn’t quite right and I’m getting lumps when sculpting. I did actually have a very quick go at redoing it earlier with edge modelling rather than extrusion and ended up with a similar-but-different thing with a different problem that I couldn’t resolve so I came back to this one because while the topology of the other one was better this one was quicker and I couldn’t figure out how to resolve the problem that cropped up with the other one It looks and sculpts/adjusts fine with multires so it will work fine.