technonaturalist

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blender 2.9

May ProgBlog #4: another week another noprogblog

I managed to take care of the thing I needed to take care of. Dealt with most of the brain post-processing yesterday but it feels like there’s still some subconscious resisual doing stuff so it’s probably going to occupy brain space for a little while more. But at least it’s not weighing down everything. The progblog ended up being late again mostly because of that (could not concentrate enough even when I didn’t have to deal directly with the external problems) and I figured I could get an appreciable amount done on the Sunday (today) which I’d dedicated as an art day to recover.

May ProgBlog #3: meh

There’s been a few sucky days and it’s basically not going to improve until I can get one specific task out of the way and I’m getting seriously annoyed with the blocker.

Once done I’m not dealing with it again.

On the bright side, there has been a number of great days (if busy) because my parents are up, so everything is generally going to be great once this mess is over and done with.

May ProgBlog #2: that feeling when

The problem with hands, is that I keep ending up with a Moebius strip despite my best efforts.

glaring at hand retopo in Retopoflow on Blender 2.92

(this is not technically a Moebius strip, it’s just the same feeling I get when you’re tracing one; for the Home Edders, Moebius strips are a fun activity, get the kids to cut out a strip of paper, half-twist one end, tape the ends together and tell them to draw a line on either the inside or the outside but not both)

May ProgBlog #1: reeeee

I’m not sure if the rererererereretopo (I have no idea anymore) is any better than the previous one.

head retopo using Retopoflow in Blender 2.92

Probably a bit hard to see the original wireframe in black under the new white wireframe. My current problem is trying to work out how to connect the arms and if there’s enough polys there. I love the Contours tool. I love all the tools. Have I mentioned how much less horrible Retopoflow makes retopology XD

April ProgBlog #3: oh snap.

There is a snap 3 day lockdown which my parents have arrived just in time for, and my newfound problems with the snapping tool in Blender.

I’m mildly annoyed about it because I won’t be able to train or go see my parents over the weekend.

I’ve gotten onto retopologising Zara. I know I said I wanted to animate first but I realised when I was rigging Red that I’d stuffed up some bits in the rig so needed to rerig Zara anyway and figured I may as well retopo and rebake seeing as I have to rerig.

April ProgBlog #2: Blender 2.92 notes - library overrides

I spent what I could of the week and the weekend just gone (including staying up way too late which I want to get out of the habit of but I’m really feeling an insane amount of time pressure at the moment) trying to figure out how I was going to set up linked library overrides through files to have the characters set up how I want.

Because of course it wasn’t straight up just linking things in and having them work, that would be too easy (and also some incredible magic under the hood but you know I had to try).

April ProgBlog #1: Blender 2.92 notes - slightly updated particle hair rig

Finally fought through the painful lag and got rid of all those stupid spikies.

Blender 2.92 particle hair unconvincing ponytail

This is the most unconvincingly tied ponytail in the history of the known universe and my brain is spazzing between not caring anymore and freaking out because it doesn’t look how I want. It’s driving me to drink.

Not really, I just happened to have Midori and lemonade on my desk at the time.

I am seriously tossing up between investigating something like Hair Tool and just waiting longer for the new hair system to drop.

March ProgBlog #3: do you really wanna live forever

Title just because I was listening to Youth Group: Forever Young. I don’t know about forever (that’s a pretty bloody long time) but I definitely want to live long enough to get all these stories out (also a pretty bloody long time, probably longer than I’ve got, which is why I’m constantly semi-joking about cures for aging).

Today was a coding day and I started off strong (and a bit late) and then the outlaws came round to hang out (and cleaned because they can’t help themselves, not that I’m complaining XD). Got back into coding (for slightly too long) but made some good progress (for me, learning, so a lot of the stuff is mindlessly, laughably easy for people who know what they’re doing) like figuring out how vue-router works.

February ProgBlog #4: I see colours!

Still trying to get used to the schedule I set for myself. I’d love to say I’m getting there but I’m really not, quite the opposite in fact. I still want to kill problems and I still want to just finish whatever I’m working on at the time (which is always stuff that is going to take a long time because it’s the nature of the beast, and less common but still more common than I like, because I’ve completely misjudged how long something will take) or also infrequent but still too frequent, something goes wrong somewhere like a computer crash or Blender acting up and I’ll lose a pile of work that I then just want to get back to where I was before I stop.

February ProgBlog #3: endless frustration with occasional triumph

There’s a bit going on again and it seems like youngest and I have crashed back hard into undesirable old habits (he’s basically refusing to go to bed and staying up as late as possible and needing to incessantly natter at me while I’m trying to work, and I’m just staying up late because I work best at night and can get quite a lot done in a short space of time unlike during the day where I distract at the slightest movement of air especially when it’s on things I hate (like javascript).