technonaturalist

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blender

March ProgBlog #2: Just Don't Feel

I’ve been having a major case of don’t wanna all weekend. Part of it is from exhaustion (there was some ridiculousness to deal with which ended up with me going to bed very late and then waking up very early the following morning as I’m stubbornly continuing to try despite constantly failing to get closer to JJ’s schedule). So everything has been moving ridiculously slowly because I really don’t want to do it so I’ve been playing stupid phone games instead.

March ProgBlog #1: some things go faster than others

So I actually had some unexpected extra time yesterday and thought I would get a whole pile of work done before the time I should be doing the progblog and…got stuck into Duolingo because of course I did.

I’ve been doing the bare minimum just to keep my streak going for the last few days and thought I should try to get through all the languages this time and I’m doing six languages because I’m dumb, the Memrise streaks meanwhile are long gone because I have to do those ones individually which obviously would take up more time x_x

End result, didn’t get nearly as much done as I wanted to before starting the progblog which I started late and had to postpone posting til today because I kind of passed out last night. Sigh.

NoProgBlog: bleh

Stuff is a mess right now. Don’t really want to talk about it as it involves other people (spoiler alert: nobody is dead yet and J and I are still together seeing as those are the things people seem to be jumping to). End result of that is my head went into interesting places that are hard to come back from and while I really tried hard to do some art to stabilise, well basically it didn’t work out, so buggerall got done.

October ProgBlog #1: rig testing

Missed a week again, oops :S I was supposed to post on the weekend I posted the last songpic but stuff happened, just not that.

Over the last week I finally managed to finish the retopo and apparently it has 8k odd faces with the mirror modifier, more once the subd modifier gets turned on, and probably more again when I get around to applying the mirror modifier which will probably be pretty soon (after I version save XD). I then chucked a rig in it and tried it out.

June ProgBlog #4: and I would have gotten away with it too if it weren't for you meddling kids and your darned dog!

And by “gotten away with it” I mean “finished” and by “dog” I mean “dogs and cats” XD

I’ve spent this entire week ironing the tail. Also found this helpful setting

Screenshot 20200627 225905

and turned it on after actually reading the tooltip while wondering what it did. I’d been thinking it would be helpful in high poly situations like this if stuff could just be rendered when it was actually in the viewport and smarter people than me obviously thought it would be a good idea too XD

May ProgBlog #1: nothing to see here folks

Not a lot has changed since last week. I did some experiments with the hair, trying to get some better (or any in the case of some child hairs which I suspect from reading around don’t acknowledge physics anyway) collisions with the goggle strap. None of them were successful, so I complained to my little artbees that I would just have to wait til Blender dropped its hair update. Then @rainite (who keeps on top of these things unlike some fyns who shall remain nameless) sent a link that indicated that the physics update (which includes hair) will be along later this month so I’ll worry about it then (and hopefully will have this one out of the way and be onto the next thing by the time it drops so I can play with it in the next one) and just get it baked (I’m getting stymied by having to manually step through -120 to 0 before I can hit space and do other things while it steps itself through and hopefully doesn’t crash, but I’m now saving the cache to disk as I think it crashed last time).

April ProgBlog #4: so near and yet so far

With money being an annoying thing, I’ve moved all of my websites to a local server (that’s sitting on my desk, it’s tiny and adorable), which means it will probably be a bit slower for everyone (though Sprat reckons it’s not too bad and the internet isn’t the greatest on Christmas Island). I also finally got colorbox working with help from a module that extends CKEditor’s link plugin giving it some “advanced” options like the ability to add classes, so you, dear reader, will now be able to click on images to make them much moar biggerer (assuming of course I remember to actually do the extra step to make them so ^_^;). Unfortunately it doesn’t work retroactively so it will only be posts from this one onward.

April ProgBlog #2: the sleeps are borked

For once I actually had a good reason about not getting the progblog done on the Friday. 13yo and I spent the entire day making a sign for a birthday driveby. Saturday was the actual driveby and because I’m really smart and hate driving I decided I would rather hike it in 39C because that’s how much I hate driving (it was just down the road). That coupled with drifting back into habits that I’ve had since childhood that not even 12 years of strict bedtimes and wake up times and attempts that always fail despite people screaming at me that it absolutely is just a bad habit and I’m just not trying hard enough, I quite simply work much, much better at night.

April ProgBlog #1

Guess I better blog the prog even though I don’t feel like there’s a lot of it ^_^;

After naffing about yet again with various configurations of bones and lattices and constantly stressing about how I want the bloody end result to look (including whether or not I wanted loose hair to be combed and only wind affected or soft bodied like styled hair will have to be and “have to” is loose because I currently only know one way of styling hair in a fashion I can control), I tried cloth dynamics again with a much higher density and slightly more squarish mesh (and also fixed the mess the pants mesh was, I didn’t realise it had borked badly as I usually look at things like how the screenshots are and without the wireframe lines) and it’s kind of working now.

March ProgBlog #3: did it work?

I think almost everything where people might gather has pretty much been shut down thanks to dumbarse virus, so we’re just at home now aside from when we go out to “exercise” (which is to say the bigs and I aren’t really doing much and J is taking youngest skating every day). I thought an upside would be that I would have more time to work but that has yet to happen. A lot of it has been to do with staggering around trying to find a new normal, as I don’t think we’re fully in lockdown so we can still go out, they just want a lot of social distancing so I need to find places that are far enough away from other people to take the kids that I can also drive to without further destroying the problem shoulder, which means we might need to just wait for J and do it over a weekend or have him switch up a work day or something if that’s a possibility. There are some nice bushwalks we could go on but it would just be with the boys as middle child hates bushwalking.