Go straight to content, do not pass menu, do not collect $200
Jan
13
2017

Thursday streaming results

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The problem with doing 3d or animation or 3d animation (for me at least) is that the works in progress shots can be exceedingly boring.  I spent pretty much the entire streaming day yesterday finishing up the tail end of the rig test anim, and am currently letting it finish up a timing render which didn't finish overnight because I forgot to turn Avi's particles off.  Oops.

Base models quickie render

Dec
01
2016

Are we getting sick of the greys yet?

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The Dragonkin build was relatively easier than the Avian one; the wing fingers were a little bit fiddly but there were only five of them as opposed to a million feathers and all one object as opposed to a million XD

Oct
18
2016

Realistic vaporeon works in progress

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Blender viewport render of realistic vaporeon

I wanted the texture to be like the viewport render, but it ended up being one glossy vaporeon.  He'll do.  Working full time on this now to get it done by the deadline.  I was doing really well til I got sick, stupid sickness XD

On the bright side, I learned a fair bit about 3d Coat and going back and forth between it and Blender.

Oct
17
2016

Run XD

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3d base models running still

Base dragging Avi off on another epic adventure (or just to go find the missing-because-not-yet-made D).

Doing the turnaround directly before that with two characters was entertaining.

Oct
12
2016

3D Coat/Blender notes: Getting ptex textures from 3d Coat to Blender

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tl;dr: bake the damn things.

After painting, from the paint room go to Textures > Texture Baking Tool

3d Coat Texture Baking Tool menu item

Fill in the stuff on the dialogue box as appropriate (I have no idea how correct my settings are, I tend to take a best guess with anything I don't know :P)

Oct
08
2016

Avi showing off its feathers

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Base checking out Avi's feathers

Avi showing off its feathers to an admiring Base.  Turned off the covert layers so the viewport animation would play in real time (going to have to just toggle visibility when there's lots of characters) and left them off so it would render a bit quicker.  Going to do a couple of refinement passes and decide whether I'm going to interact with them this time round or just have them fly off.

Jun
05
2016

Wacom Cintiq Companion Hybrid/13HD and associated app settings on Ubuntu Studio 16.04LTS

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Downloading all the things

Add the repository for Gnome Pie Menu:

sudo add-apt-repository ppa:simonschneegans/testing
sudo apt-get update

Download helper utilities:

sudo apt-get install easystroke wmctrl xdotool gnome-pie

Download apps:

Apr
06
2016

Avian particle feathers take 2

1 single solitary comment

Yes, I did it again.


Avian wings particle feathers front shot Blender 2.77

Avian wings particle feathers back shot Blender 2.77

Jan
22
2016

The hang of it

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Pose done with Rigify-Pitchipoy rig that ships with Blender 2.76b

Eventually got the hang of the Rigify-Pitchipoy rig that ships with Blender.  I'll use this one instead of mine XD

(I made mine with the intention to use it for animating but it was mostly to learn how to rig in Blender because I like having an idea of how to do everything, I am however not a rigger)

Jan
13
2016

Sigh

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Blender pitchipoy-rigify rig test

How I feel about a number of things at the moment, including finally working out how to usea couple of the controllers that were puzzling me..

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