The problem with doing 3d or animation or 3d animation (for me at least) is that the works in progress shots can be exceedingly boring. I spent pretty much the entire streaming day yesterday finishing up the tail end of the rig test anim, and am currently letting it finish up a timing render which didn't finish overnight because I forgot to turn Avi's particles off. Oops.
The Dragonkin build was relatively easier than the Avian one; the wing fingers were a little bit fiddly but there were only five of them as opposed to a million feathers and all one object as opposed to a million XD
I wanted the texture to be like the viewport render, but it ended up being one glossy vaporeon. He'll do. Working full time on this now to get it done by the deadline. I was doing really well til I got sick, stupid sickness XD
On the bright side, I learned a fair bit about 3d Coat and going back and forth between it and Blender.
Base dragging Avi off on another epic adventure (or just to go find the missing-because-not-yet-made D).
Doing the turnaround directly before that with two characters was entertaining.
tl;dr: bake the damn things.
After painting, from the paint room go to Textures > Texture Baking Tool
Fill in the stuff on the dialogue box as appropriate (I have no idea how correct my settings are, I tend to take a best guess with anything I don't know :P)
Avi showing off its feathers to an admiring Base. Turned off the covert layers so the viewport animation would play in real time (going to have to just toggle visibility when there's lots of characters) and left them off so it would render a bit quicker. Going to do a couple of refinement passes and decide whether I'm going to interact with them this time round or just have them fly off.
Downloading all the things
Add the repository for Gnome Pie Menu:
sudo add-apt-repository ppa:simonschneegans/testing
sudo apt-get update
Download helper utilities:
sudo apt-get install easystroke wmctrl xdotool gnome-pie
Yes, I did it again.
Eventually got the hang of the Rigify-Pitchipoy rig that ships with Blender. I'll use this one instead of mine XD
(I made mine with the intention to use it for animating but it was mostly to learn how to rig in Blender because I like having an idea of how to do everything, I am however not a rigger)
How I feel about a number of things at the moment, including finally working out how to usea couple of the controllers that were puzzling me..