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Jun
06
2021

June ProgBlog #1: always look on the bright side

The rework continues.

I finished sculpting (it was the digits that took the longest again, all 10 of them because I was working in mirror mode so the other 10 on the other side were getting done simultaneously) and baked the normal map.

The first time it was yellow apparently because I didn't use a cage.  I don't know why one was needed but apparently it was a thing that was needed so I checked that box but got it to extrapolate 1mm or 1cm (can't remember which) rather than making a cage mesh like I did with Red.  That one came out blue/purple/pinkish like it was supposed to.

Now I'm painting out the seams