baking
September ProgBlog #1: getting hairy again
The slow and painful days are starting to become a habit I really need to snap out of. Both projects are plodding along and I’m kind of bumbling my way through everything else around them with varying degrees of success.
AER
After switching back to the colour map, I attacked the shape of the dragon tattoo, adding in these little belly scale segmentation things.
Trust me it’s one of those tiny little things that you don’t notice when it’s done but that you would definitely notice if it hadn’t been done x_x
June ProgBlog #1: always look on the bright side
The rework continues.
I finished sculpting (it was the digits that took the longest again, all 10 of them because I was working in mirror mode so the other 10 on the other side were getting done simultaneously) and baked the normal map.
The first time it was yellow apparently because I didn’t use a cage. I don’t know why one was needed but apparently it was a thing that was needed so I checked that box but got it to extrapolate 1mm or 1cm (can’t remember which) rather than making a cage mesh like I did with Red. That one came out blue/purple/pinkish like it was supposed to.