technonaturalist

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avian

Avian wing progression

Reasonably weight mapped chicken wings.

Avian Blender model with folded chicken wings

Which I think looks a lot better than the Lightwave model I did five years ago (weight mapping was probably still a work in progress here or at least I hope it was, I can’t remember now):

Lightwave Avian model weightmap wip

And now comes with primary, secondary and tertial flight feathers.

My 3

QAD render to celebrate finishing the bulk of rigging. A couple of tiny little tweaks to make but it’s stuff I can do as I go.

Low enhanced antialiasing, radiosity and Skytracer on default settings (added the thing, checked the cloud boxes).

Think I used too much blue. And yes it looks funny as there are no joint or face morphs. I need more RAM and less OpenGL sliders.

The pose is based off a really old pic of my sister’s as I realised a bit ago that my base models matched up with her fan characters.

Avian - completed rig

Showing off the completed rig of the Avian base model.

How high can you fly broken wings?

Weight mapping and adjusting geometry on wings. Still a way to go, obviously.

Shimmering wings

Taha’ne, one of the 1st gen Avians. The Flyers didn’t spring up as Flyers overnight; the wings started off arm sized and useless for flying and holding things, though they could be used as arms, more or less.

I need to work out how to do feather stalks into skin.