technonaturalist

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avian

Avian wing progression

Wednesday, 19 August 2015 @ 1:12pm
Reasonably weight mapped chicken wings. Which I think looks a lot better than the Lightwave model I did five years ago (weight mapping was probably still a work in progress here or at least I hope it was, I can’t remember now):

My 3

Monday, 20 September 2010 @ 12:44pm
QAD render to celebrate finishing the bulk of rigging. A couple of tiny little tweaks to make but it’s stuff I can do as I go. Low enhanced antialiasing, radiosity and Skytracer on default settings (added the thing, checked the cloud boxes). Think I used too much blue. And yes it looks funny as there are no joint or face morphs. I need more RAM and less OpenGL sliders. The pose is based off a really old pic of my sister’s as I realised a bit ago that my base models matched up with her fan characters.

Avian - completed rig

Sunday, 15 August 2010 @ 10:29pm
Showing off the completed rig of the Avian base model. This work by ryivhnn is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License

How high can you fly broken wings?

Sunday, 8 August 2010 @ 11:09pm
Weight mapping and adjusting geometry on wings. Still a way to go, obviously. This work by ryivhnn is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License

Shimmering wings

Tuesday, 1 November 2005 @ 3:41pm
Taha’ne, one of the 1st gen Avians. The Flyers didn’t spring up as Flyers overnight; the wings started off arm sized and useless for flying and holding things, though they could be used as arms, more or less. I need to work out how to do feather stalks into skin. This work by ryivhnn is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License