avian
Avian wing progression
Reasonably weight mapped chicken wings.
Which I think looks a lot better than the Lightwave model I did five years ago (weight mapping was probably still a work in progress here or at least I hope it was, I can’t remember now):
And now comes with primary, secondary and tertial flight feathers.
My 3
QAD render to celebrate finishing the bulk of rigging. A couple of tiny little tweaks to make but it’s stuff I can do as I go.
Low enhanced antialiasing, radiosity and Skytracer on default settings (added the thing, checked the cloud boxes).
Think I used too much blue. And yes it looks funny as there are no joint or face morphs. I need more RAM and less OpenGL sliders.
The pose is based off a really old pic of my sister’s as I realised a bit ago that my base models matched up with her fan characters.
Avian - completed rig
Showing off the completed rig of the Avian base model.
This work by ryivhnn is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
How high can you fly broken wings?
Weight mapping and adjusting geometry on wings. Still a way to go, obviously.
This work by ryivhnn is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
Shimmering wings
Taha’ne, one of the 1st gen Avians. The Flyers didn’t spring up as Flyers overnight; the wings started off arm sized and useless for flying and holding things, though they could be used as arms, more or less.
I need to work out how to do feather stalks into skin.
This work by ryivhnn is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License