avian
January ProgBlog #2
In contrast to characters, furniture is relatively quick and easy to do. Though I did have a massive brainfart moment and temporarily forgot how I’d done woodgrainesque textures as it’s been a while.
after I remembered that despite its distinctly woodgrainy appearance I wasn’t supposed to use a Wave Texture, I was supposed to use and distort a Noise Texture, then it came backSprat and I joked about warning kids with tails to not mess around on the chairs (the usual thing of don’t swing on them etc) and then them falling over and getting their tails kinked and getting stuck in the chairs after falling and having unsympathetic caregivers yelling TOLD YOU.
January ProgBlog #1: (not) working (much) with (a lot of) distractions
Silly Season Shenanigans set a precedent apparently, as the first progblog of the year is also late.
I’ve been home for the holidays, that’s my excuse and I’m sticking to itAfter finishing silly season shenanigans and homeschool miscellany (the two things that had a time limit) I was finally able to get back onto the Avian base model. For a change everything progressed relatively quickly despite the poor little MacBook Air struggling (it was enough to convince me to aim for the Framework 16 instead of the 13, the idea of the graphics module won me over despite the 13 being my vastly preferred form factor).
October ProgBlog #1: muddling not-Monday
Screenshot of a render because I was too lazy to save out the actual render. Did it as a test partly because Blender is apparently slightly less likely to crash if I do renders as opposed to the viewport preview and mostly because it’s been a while since I did one and I have to do one every so often to make sure things looks how they’re supposed to look (the viewport render is pretty accurate but is also deliberately lower quality than even my preview renders).
June ProgBlog #2: thought track
A new problem arose. I have this song in my thought track:
and I found out from comments on that video that there is a version with vocals.
And it has beautiful lyrics.
June ProgBlog #1: the folly of everythinging
Currently as I type, I’m pecking at Yet More Freaking Feathers, hive, lesson planning and somewhat trying to finish my Mekton character for a game which I’m not sure when it’s going to start as I haven’t heard much of anything other than some issues with mech building since it was proposed, but I did say at the time that they could start without me (and I would jump in if/when appropriate if they started without me) as at the time I wasn’t sure if I would be able to play or not.
May ProgBlog #2: sulking
That’s what I’ve been doing for the past ages because I’ve been wasting a lot of time playing stupid phone games because stuff happens in the games unlike in real life where it feels no matter how much effort and hours you pour into something, absolutely nothing at all gets done.
My parents happened to be up for Mother’s Day as they had come over for a quick holiday (which of course involved catching up as much as we could as we only see them a couple of times a year) so sibling dearest coerced asked me to please get some flowers and she would send a hamper of goodies.
April ProgBlog #2
I’m still reasonably happy with how it looks given that they’re polygons and I’m still internally screaming.
This is a great case for geonodes. Sadly that’s beyond my meagre capabilities. I also had to fix a topology nightmare on the shoulder which I completely forgot to screenshot probably because I was trying to remember if I’d been drunk when I did it (spoiler: highly unlikely as I haven’t gotten past tipsy for a very long time).
April ProgBlog #1: the insidious GAPS!
That’s not an acronym, just me screaming in annoyance.
The underside of the wing was the absolute worst thing ever as no matter how I moved the feathers, gaps kept appearing.
Sunday was a super slow day to begin with as the bigs and I were recovering from doing a show on the Saturday (they were more tired than me as they were the ones actually flipping out and stuff, I was just kind of trying to help direct as I’d been unexpectedly thrust into that role as the coach who had been supposed to be doing that job had unfortunately come down with something the night before).
March ProgBlog #3: just ugh
That feeling when you’re the only one that knows that you did stuff because it doesn’t look like much changed at all.
That was a big part of why I decided to just let the streak break than try and push a late progblog. The other reason was that all the other stuff was a huge fight (some of it physically fights, or at least shouting matches, but mostly just the usual struggle trying to keep on top of things).
March ProgBlog #2: not enough prog
Another day another not doing what I’m supposed to be doing.
Sunday was just a hard slog of realising that I’d completely munted everything and that the feathers are actually on stalks before going into the skin. I versioned the model to see if doing that would solve some layering problems I’m having.
And also making the shafts thicker while I’m about it.