Not quite a redo of Shimmering Wings. Next job is to try and work out if the first gen Avians had head feathers or if they developed later on down the track. Taha'ne is the earliest known ancestor of Tsa'run and the original developer/inventor of "The Art" (a branch of kung fu specifically tailored to the Winged who eventually evolved into the Flyers, and which was further developed to accommodate both Base Terrans and Evolved with extra limbs).
Here we have Azrael in a rare moment of happiness (no he's not about to kill someone this time).
And this time they're not broken XD
Feather rigging took forever. I probably still haven't done it right and I cannot for the life of me figure out how to make controllers for them (good thing I'm not aspiring to be a rigger!) but it will do for now.
Particle feathers look a hell of a lot better than polygon feathers but take about a million years to render. This frame took 50mins. This would be why people use polygon feathers with texture maps.
...at this stage I may bite the excessive render times for the nicer appearance.
The good thing about drawing is that you can blithely say that your character has a 20m wingspan and still draw them folded up neatly against their backs in the pose everyone expects, which is something similar to my short-armed redo which had a roughly 5m wingspan:
I can't remember how I came about my original calculations but I worked out that a 1.8m tall (because that's how tall my base model is, no other real reason) Avian should have a 10-12m wingspan. Because I didn't want to make the wing arms too big (because heavy plus looked stupid past a certain point) I managed to end up with 3m long primaries.
Reasonably weight mapped chicken wings.
Which I think looks a lot better than the Lightwave model I did five years ago (weight mapping was probably still a work in progress here or at least I hope it was, I can't remember now):
QAD render to celebrate finishing the bulk of rigging. A couple of tiny little tweaks to make but it's stuff I can do as I go.
Low enhanced antialiasing, radiosity and Skytracer on default settings (added the thing, checked the cloud boxes).
Think I used too much blue. And yes it looks funny as there are no joint or face morphs. I need more RAM and less OpenGL sliders.
Showing off the completed rig of the Avian base model.