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Jan
14
2017

Greet the Sun

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Not quite a redo of Shimmering Wings.  Next job is to try and work out if the first gen Avians had head feathers or if they developed later on down the track.  Taha'ne is the earliest known ancestor of Tsa'run and the original developer/inventor of "The Art" (a branch of kung fu specifically tailored to the Winged who eventually evolved into the Flyers, and which was further developed to accommodate both Base Terrans and Evolved with extra limbs).

Sep
11
2016

Guardian Angel

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silhouette sketch of an Avian on a building

Here we have Azrael in a rare moment of happiness (no he's not about to kill someone this time).

Sep
08
2016

I have wiiiiiiiiiiiiiiiiiiiiiiiings!

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And this time they're not broken XD

Feather rigging took forever.  I probably still haven't done it right and I cannot for the life of me figure out how to make controllers for them (good thing I'm not aspiring to be a rigger!) but it will do for now.

Sep
10
2015

Particle wing progression

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Blender Avian model with particle feathers

Sep
06
2015

Particle feathers

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Blender Avian with particle feathers

Particle feathers look a hell of a lot better than polygon feathers but take about a million years to render.  This frame took 50mins.  This would be why people use polygon feathers with texture maps.

...at this stage I may bite the excessive render times for the nicer appearance.

Aug
27
2015

Can't fudge this

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The good thing about drawing is that you can blithely say that your character has a 20m wingspan and still draw them folded up neatly against their backs in the pose everyone expects, which is something similar to my short-armed redo which had a roughly 5m wingspan:

Blender Avian model with chicken wings

Aug
22
2015

Contemplating Avian wing sizing...

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I can't remember how I came about my original calculations but I worked out that a 1.8m tall (because that's how tall my base model is, no other real reason) Avian should have a 10-12m wingspan.  Because I didn't want to make the wing arms too big (because heavy plus looked stupid past a certain point) I managed to end up with 3m long primaries.

Blender Avian model with 10m wingspan

Aug
19
2015

Avian wing progression

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Reasonably weight mapped chicken wings.

Avian Blender model with folded chicken wings

Which I think looks a lot better than the Lightwave model I did five years ago (weight mapping was probably still a work in progress here or at least I hope it was, I can't remember now):

Sep
20
2010

My 3

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Quick and dirty render of my dragonkin, avian and base base models

QAD render to celebrate finishing the bulk of rigging. A couple of tiny little tweaks to make but it's stuff I can do as I go.

Low enhanced antialiasing, radiosity and Skytracer on default settings (added the thing, checked the cloud boxes).

Think I used too much blue. And yes it looks funny as there are no joint or face morphs. I need more RAM and less OpenGL sliders.

Aug
15
2010

Avian - completed rig

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Avian base model with wings rigged

Showing off the completed rig of the Avian base model.

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