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Nov
04
2021

November ProgBlog #1: legitimate reasons

I actually had them for the delay for once, and that was going out for birthday churros (not mine, but someone's). 

After that I was trying to render out some super quick and dirty walk cycles (which are literally just hands and feet approximating walking motions, no refinements or personality injected whatsoever, which partially accounts for the jerkiness and the other part is only vaguely remembering how to do looping gifs and animated gifs in general and couldn't get the timing right when making the gif, I haven't done one for game engines yet and I don't use them at all for animations) and my computer crashed three times while rendering the first one (I'm a bit extra so I did three different views because of course I did).

Mar
07
2020

March ProgBlog #1: drama

I missed my Tuesday ko-fi update because there was a huge kerfuffle on steem.  I had nothing to do with it (didn't participate or contribute anything aside from using the rest of my witness votes) because it was way over my head and out of my league.  It annoyed me enough that concentrating on anything important was hard so I did what I usually try to do if able when annoyed and drew.

Feb
28
2020

February ProgBlog #4: making a thing

The sculpt repairs are coming along slowly and painfully but otherwise looking all right.

red sculpt mesh  wireframe

Feb
15
2020

February ProgBlog #2: look at this beautiful thing!

LOOK AT IT.

rainbow keyboard

THE RAINBOW MOVES. I LOVE IT.

Oct
05
2018

October ProgBlog #2: nearly forgot!

And if I don't do it tonight it will be late again as busy weekend is busy!

The process video wasn't done in time so it may make the next week's progblog or alternately it may never see the light of day, depending entirely on whether or not I finish Embers over the next week.  I did finish frame 3:

Screenshot 20181005 222036

Jan
13
2017

Thursday streaming results

The problem with doing 3d or animation or 3d animation (for me at least) is that the works in progress shots can be exceedingly boring.  I spent pretty much the entire streaming day yesterday finishing up the tail end of the rig test anim, and am currently letting it finish up a timing render which didn't finish overnight because I forgot to turn Avi's particles off.  Oops.

Base models quickie render

Base models quickie render

Base models in my3 pose

Jan
09
2017

Sunday and Monday streaming

I'm usually streaming on Picarto on Sundays after 12 and Thursdays from 9am-3pm AWST, though lion dance season is coming up which may throw the Sunday streaming a bit.  I did a random ~4hr stream today as the in-laws have a busy week this week and decided to come today rather than not coming at all because they're awesome like that, working on an Ingress wallpaper:

Ingress wallpaper wip

Yesterday I switched up between working on the Zul'jinn concept:

Zul'jinn concept wip

Aug
13
2015

Rig test 2

Error riddled but I'm calling it done so I can move along with other things.  Like characters and sets and maybe more paintovers.  Least my arm rig works which was the purpose of the exercise!