I missed my Tuesday ko-fi update because there was a huge kerfuffle on steem. I had nothing to do with it (didn't participate or contribute anything aside from using the rest of my witness votes) because it was way over my head and out of my league. It annoyed me enough that concentrating on anything important was hard so I did what I usually try to do if able when annoyed and drew.
The sculpt repairs are coming along slowly and painfully but otherwise looking all right.
LOOK AT IT.
THE RAINBOW MOVES. I LOVE IT.
And if I don't do it tonight it will be late again as busy weekend is busy!
The process video wasn't done in time so it may make the next week's progblog or alternately it may never see the light of day, depending entirely on whether or not I finish Embers over the next week. I did finish frame 3:
The problem with doing 3d or animation or 3d animation (for me at least) is that the works in progress shots can be exceedingly boring. I spent pretty much the entire streaming day yesterday finishing up the tail end of the rig test anim, and am currently letting it finish up a timing render which didn't finish overnight because I forgot to turn Avi's particles off. Oops.
I'm usually streaming on Picarto on Sundays after 12 and Thursdays from 9am-3pm AWST, though lion dance season is coming up which may throw the Sunday streaming a bit. I did a random ~4hr stream today as the in-laws have a busy week this week and decided to come today rather than not coming at all because they're awesome like that, working on an Ingress wallpaper:
Yesterday I switched up between working on the Zul'jinn concept:
Error riddled but I'm calling it done so I can move along with other things. Like characters and sets and maybe more paintovers. Least my arm rig works which was the purpose of the exercise!