3dcoat
April ProgBlog #2: tis the season?
So, not long ago in the grand scheme I found out one of my friends has breast cancer. There is another skinhead mohawk pending once I get a moment. More recently my grandmother died. It’s sad but she was just shy of 100 so it wasn’t unexpected. Tomorrow I’m on a plane to Melbourne, and will be home on Saturday. This is mostly heads up that there may or may not be a progblog next weekend depending on how I’m feeling.
April ProgBlog #1: deja vu
Almost fell into old habits of not posting because I’m currently stuck in November as far as progress on stuff I was supposed to be working on (before getting massively sidetracked by the Rewrite the Stars songpic).
Now I had actually gotten a fair way further than this and was doing pretty all right when I realised two things.
November ProgBlog #3
Yeh yeh I’m late again. Much shenanigans happened on the weekend taking 11yo, a bunch of her giggly friends and 13yo to Bounce (9yo was meant to come to but he’d sliced his toe open on Thursday by deciding it was imperative that his iPad be unlocked on the way to the car rather than in the car after he’d clipped in and thus he didn’t notice the kerb I’d parked next to), and then one of the girls stayed over (which I found out was happening on the day, fortunately I’m cruisy).
November ProgBlog #2
I progressed!
Zara has been turned into a paint object and I really should have done her nails first but I got excited and launched straight into tattoos. They ended up looking slightly different from my reference pic (where everything was pretty much guesswork anyway).
November ProgBlog #1
I missed two aaaahhhhhhhhhhhhhhhhhhhhhh.
Anyway. I’m currently stuck with the dance animation because the characters didn’t end up where I wanted them to be due to a severely truncated tumble run.
I originally planned for Zara to do a proper diagonal with at least a slight run-up and 4-5 tricks. Then I had a problem of Rei’s tumble run being not nearly as long because she’s just learning and doesn’t know nearly as many tricks as Zara, plus she does a slower and more graceful one that doesn’t utilise a run up.
September ProgBlog #2: off on a slight tangent
Only a very slight one though.
This is the first of four panels on that rather large songpic that escaped from my head (that obnoxious white line on the left is the frame border). Think I’ve levelled up or at least gained a lot of xp with shadowing as normally I still need the lineart layer after light and shadow 1 but it’s currently off, guess dark scenes are good for something XD (or maybe I should just not be so afraid of the shadow layers in day scenes).
September ProgBlog #1
Small victory for having made all the progblogs last month!
We’ve had awesome fun times with everyone in the house except me (so far touch wood aargh) succumbing to this rather awful gastro over the course of the week, so in fairness not quite as much done as I would have liked to do (even though I whined about my glacial speed at the time), but slow progress is better than no progress!
August ProgBlog #4: Rollin rollin rollin
I needed a break from technical stuff, so I started sculpting Zara. I don’t know why I always start with eyebrows, I just do, so I did the eyebrows, but then deviated from my usual of going down the nose and doing the face and bounced over to doing the ears. Probably because hers are a bit pointy.
The point is tricky as the Avians have an obvious point but their ears aren’t nearly as big as the Dragonkin ears. She doesn’t look like anyone yet but we’ll get there, hopefully in less time than it took to do Red as she’s got the standard amount of limbs and I don’t completely suck at retopo and uv unwrapping anymore (even though I still don’t like either of them XD).
June ProgBlog #3: Noob Errors!
Obviously, I haven’t done uv mapping for a while. Last time was three years ago (jeez I’m so slow aargh it’s too late for me save yourselves). So while I remembered how they worked and seem to have gotten better at actually making/unwrwapping them, I managed to completely forget what they were. So when I was setting up the paint object, I automatically selected the largest they had available (16k), because in Krita I always paint on 16bit canvases.
June ProgBlog #2
I was actually intending to do this on Friday, but I was also setting up some new backup drives (my original drive was appropriated) and needed to copy the old backup from my computer (where it’s currently taking up a HELL of a lot of space!) and I found out the hard way that I can’t use 3d Coat and have big copy operations going at the same time because it makes my computer run out of memory.