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Jul
29
2017

Very late Thursday streaming!

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This one is from last Thursday! A lot of stuff happened that prevented solid work on it so it ended up getting dragged out for the entire week! And then I didn't stream this Thursday because other stuff had to happen.  But we got there eventually! In this one I finish off High and continue working on Red.  Digits are my nemesis (yes I have several of them).

Jun
24
2017

Thursday streaming

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Who would have thought that editing a 6 hour video would take longer than a 3 hour one?

Jun
16
2017

Thursday streaming - now with a process video

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This one's especially for @jedau on Steemit who has made numerous requests for a process video.  So here's me retopologising Za'haran/Red like I know what I'm doing, 3hrs timelapsed into ~8.5mins (bonus: learned KDEnlive).  I apologise if the flinging around in and outside the head I was doing gives anyone motion sickness.  And who knew trying to credit everything I was listening to would take all day, might never do that one again XD

Jun
11
2017

Forgot I was supposed to be streaming update

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My headache has finally cleared but my shoulder is still hurting like hell so I managed to completely forget about streaming this weekend, not that I would have been able to stream for more than an hour anyway at the rate I was going, had to take very frequent breaks!

Retopo is another thing that really isn't my friend so even if I did know a way to reuse retopo models I would likely just keep doing retopo per character just for practice.

Oct
18
2016

Realistic vaporeon works in progress

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Blender viewport render of realistic vaporeon

I wanted the texture to be like the viewport render, but it ended up being one glossy vaporeon.  He'll do.  Working full time on this now to get it done by the deadline.  I was doing really well til I got sick, stupid sickness XD

On the bright side, I learned a fair bit about 3d Coat and going back and forth between it and Blender.

Oct
12
2016

3D Coat/Blender notes: Getting ptex textures from 3d Coat to Blender

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tl;dr: bake the damn things.

After painting, from the paint room go to Textures > Texture Baking Tool

3d Coat Texture Baking Tool menu item

Fill in the stuff on the dialogue box as appropriate (I have no idea how correct my settings are, I tend to take a best guess with anything I don't know :P)

Jan
03
2016

3d pikachu wip

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3d pikachu

Testing out 3dCoat's sculpting tools as well.  Roughed out shape with voxels then switched to live clay for detailing.  Painted and autopo'd and automapped (I swear that thing is going to make me so slack - the manual retopo tools are also pretty awesome) and exported but haven't fired it up in Blender yet.

Jan
03
2016

Colour mapped bulbasaur

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3d bulbasaur

Testing out 3d Coat (which I ended up buying after all of one day).  I'm going to have to improve my texturing skills now that I have a kickass texture painter.