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Nov
29
2019

November ProgBlog #5: and we're back

What is this 5 weeks shenanigans.

So pretty much trying to pick up where I was before I jumped back to do more retopo.  That texture baking tool in 3dC is a lifesaver when you're inept like me x_x The skin texture is now reasonable enough for in your face shots:

Zara's procedural skin texture

And an in your face Eevee render as close as the clipping distance would let me get (I'm not even sure I have many if any extreme closeups like this):

Nov
24
2019

November ProgBlog #4: bugger that density

After getting increasingly annoyed about how dense the mesh was becoming as well as general annoyance about having to do yet more rework and the fact that some things simply didn't want to stay square, I threw that idea through a brick wall and decided to just extrude the nails like I was originally planning and hope it wouldn't make a mess.

Which meant first trying to get used to the extrude tool (press enter first, then move it, then switch tools because pressing enter again doesn't drop it, I don't even remember which program that habit came from).

The nails didn't make as huge a mess as I thought they would.

3d coat fingernails

Nov
15
2019

November ProgBlog #3: dense

That's what the head is at the moment and I'm not even done.

redoing retopo in 3dC coz I wasn't happy with the other one

Nov
08
2019

November ProgBlog #2: little touchups

Did I mention there was a lot of transitioning going on?

12yo is back homeschooling (kind of forced the issue and pulled her out as while she kept insisting til she was blue in the face that she adored school and absolutely under no circumstances wanted to quit, she refused to go due to being constantly "sick") so I've readjusted all my schedules again, and because I keep staying up late (I just work better at night!) I've stuffed up a lot of my own timing.

Oct
26
2019

October ProgBlog #4: stuck (and a minor temper tantrum)

I have made zero progress this week, as the entire thing was spent failing to figure out this problem never mind resolve it.

Basically what's happened is that every time I go to bake (and it doesn't seem to matter what baking option I choose, there seems to be a few), the sculpt mesh decides to do this at some point either just before the bake starts or right at the beginning somewhere:

great balls of voxels

Which results in a very messy bake:

Oct
19
2019

October ProgBlog #3: borked (and partly noteorial)

I couldn't just fix the polyflow around the shoulders like I was intending.  I ended up redoing the entire torso and the hips, butt and connecting part of the thighs.

retopo

I don't know how well it will animate in general but it will be a lot better than how it was.  This meant the uv maps had to get redone as well.  Then I spent two days trying to figure out how to fix the mess before remembering that 3dC is supposed to be able to deal with stuff like this and looking up how to do that instead.

Oct
11
2019

October ProgBlog #2: steem is also a timesink :S

If it's not PvZ I've been distracted by steem, oops :S And I haven't even been wandering off my not-that-busy feed, I just have this bad habit of commenting on most of the things I upvote ^_^;

Finally finished the phoenix tattoo! Well I'm pretty sure it's finished anyway, I've dropped shadow layers on the body and the froof and after some playing around decided the wings and tail feathers don't need shadowing.

shiny phoenix done

Oct
04
2019

October ProgBlog #1: games are timesinks

So there I was, making some excellent headway on the wings, when I broke my photo library.  Actually I'm not sure what I did  to it, I have to write August homeschool miscellany (which I will probably combine with September homeschool miscellany depending on how many photos I end up pulling out of September) and Digikam was giving me grief so I decided to import the photos with Shotwell.

That went fine til I noticed it was pulling in photos from the beginning of the year as "new" and seemed to be giving them the wrong creation dates, so I stopped that one quickly and went to finish the import with Digikam.

Which seemed to just stop on a fail (it wasn't frozen as I could still cancel the operation and use the program afterwards).

Sep
29
2019

September ProgBlog #4: slow and steady is just slow and steady

My work day got cut short due to some shenanigans (the big kids have this weird cold thing where they're awful and stuffy and letahrgic in the morning but it improves as the temperatures rise, which means school child refused to go to school and I was dropping her in late, and then there was a boring routine doctor appointment) and due to further shenanigans the day after (J had the day off and the kids decided to be stroppy including further school refusal from the kid who apparently loves school).

I am so glad it's school holidays as I seriously loathe the school run.

And the night that I'm supposed to be progblogging in, we (happily and voluntarily) stayed to help rearrange the gym as the lights are getting fixed/replaced and we needed to move everything out of the way so whoever's doing all the roofworks could put scaffolding in.

It's also comp weekend.

Sep
22
2019

September ProgBlog #3: slightly modified wingies

I'm only apologising for the late progblog out of habit as I'm not sure how many people read these things XD I've really got to kick the habit of working in the time slot that's supposed to be for writing the progblog.  It's misplaced guilt from feeling bad about not having "enough" progress from the last progblog so I try to have more to show because I've taken so long obsessing over details and making sure things are perfect.  This is why I'm never going to be able to get an industry job.

Like the most recent silliness.  The wings were uneven.

I'd been trying really hard to ignore it for ages because I don't think anyone else would notice given how the tattoo wraps around  the arm.  This proved impossible, so I redid it.