That’s what the head is at the moment and I’m not even done.
Wait what haven’t I done this already? Well yes I had, but while I was working on the skin shader and trying to work out if you can keyframe changes in nodes (which I’ll need for the procedural eye texture, and apparently yes you can though I will have to figure out how) I realised I should probably do fingernail and claw procedurals as well so I don’t have to keep repainting them each character, so I jumped back into 3dC to add actual geometry for the finger and toe nails, as previously they were being done entirely with normal mapping.