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Nov
25
2018

November ProgBlog #3

Yeh yeh I'm late again.  Much shenanigans happened on the weekend taking 11yo, a bunch of her giggly friends and 13yo to Bounce (9yo was meant to come to but he'd sliced his toe open on Thursday by deciding it was imperative that his iPad be unlocked on the way to the car rather than in the car after he'd clipped in and thus he didn't notice the kerb I'd parked next to), and then one of the girls stayed over (which I found out was happening on the day, fortunately I'm cruisy).

Also I didn't visibly progress as much as I wanted.  As far as the work is concerned well I'd love to tell you how any times my perfectionist tendency has kicked my sorry tail to the kerb repeatedly (aka I kept redoing the thing because I wasn't happy with something or other and because of how the scales intersect it was really hard just to remove the section that was causing the problem) but I've long since lost count.

Nov
19
2018

November ProgBlog #2

I progressed!

Screenshot 20181119 201116

`Screenshot 20181119 201234

Nov
10
2018

November ProgBlog #1

I missed two aaaahhhhhhhhhhhhhhhhhhhhhh.

Anyway.  I'm currently stuck with the dance animation because the characters didn't end up where I wanted them to be due to a severely truncated tumble run.

Screenshot 20181110 090833

I originally planned for Zara to do a proper diagonal with at least a slight run-up and 4-5 tricks.  Then I had a problem of Rei's tumble run being not nearly as long because she's just learning and doesn't know nearly as many tricks as Zara, plus she does a slower and more graceful one that doesn't utilise a run up.

Jun
11
2018

June ProgBlog #2

I was actually intending to do this on Friday, but I was also setting up some new backup drives (my original drive was appropriated) and needed to copy the old backup from my computer (where it's currently taking up a HELL of a lot of space!) and I found out the hard way that I can't use 3d Coat and have big copy operations going at the same time because it makes my computer run out of memory.

los of memory usage

Above is ram and swap usage with 3dC open.  Think it might have something to do with the 16k uv map I'm using.  I have 32Gb of ram.  I should probably get more.

May
11
2018

May ProgBlog #1

Blender's viewport is massively outdated and exceedingly laggy.  This has made trying to correct the weights on the ~300k poly model of Red agonisingly painful and take way, way longer than it should be.  I still have plans to do a proxy for animating with, but that doesn't remove the need for the actual model to work.  Apparently this will be fixed and updated later this year and from the sounds of the people who are braving it in its current bug-infested state, it will be wonderful.  I'm not waiting around for it, I'll just let it catch up to me which is highly likely.

Jul
29
2017

Very late Thursday streaming!

This one is from last Thursday! A lot of stuff happened that prevented solid work on it so it ended up getting dragged out for the entire week! And then I didn't stream this Thursday because other stuff had to happen.  But we got there eventually! In this one I finish off High and continue working on Red.  Digits are my nemesis (yes I have several of them).

Track list

Jun
24
2017

Thursday streaming

Who would have thought that editing a 6 hour video would take longer than a 3 hour one? Additionally I had some fun and drama with KDEnlive, apparently its annoying settings are per project; I had to specifically tell it to use most of my cores for rendering as it kept trying to use one and overheating my computer which caused it to hang and made me mad.  And even after telling it to use 7 threads (so I could have one to do stuff with) as it turned out I had to just sit and let it do its thing all by itself as if I attempted to use my computer while it was rendering something would violently overheat and then the computer would hang.

If it keeps that up I'm not sure how I'm ever going to render out episodes.  Good thing I'm not planning any feature films!

Jun
16
2017

Thursday streaming - now with a process video

This one's especially for @jedau on Steemit who has made numerous requests for a process video.  So here's me retopologising Za'haran/Red like I know what I'm doing, 3hrs timelapsed into ~8.5mins (bonus: learned KDEnlive).  I apologise if the flinging around in and outside the head I was doing gives anyone motion sickness.  And who knew trying to credit everything I was listening to would take all day, might never do that one again XD

Jun
11
2017

Forgot I was supposed to be streaming update

My headache has finally cleared but my shoulder is still hurting like hell so I managed to completely forget about streaming this weekend, not that I would have been able to stream for more than an hour anyway at the rate I was going, had to take very frequent breaks!

Retopo is another thing that really isn't my friend so even if I did know a way to reuse retopo models I would likely just keep doing retopo per character just for practice.

I usually start with eyes and go out from there but this time I started on the nose because there's a million loops in the nose (okay three).  Then laughed when I started the eye loops (the ones in the pic didn't stay as I ended up doing them differently) as I thought it looked like one of those comical scenes where the character is doing those facial things involving green stuff on the face and cucumbers or some other fruit on the eyes and have to come rushing out for whatever reason.

Oct
18
2016

Realistic vaporeon works in progress

Blender viewport render of realistic vaporeon

I wanted the texture to be like the viewport render, but it ended up being one glossy vaporeon.  He'll do.  Working full time on this now to get it done by the deadline.  I was doing really well til I got sick, stupid sickness XD

On the bright side, I learned a fair bit about 3d Coat and going back and forth between it and Blender.