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Jul
29
2017

Very late Thursday streaming!

This one is from last Thursday! A lot of stuff happened that prevented solid work on it so it ended up getting dragged out for the entire week! And then I didn't stream this Thursday because other stuff had to happen.  But we got there eventually! In this one I finish off High and continue working on Red.  Digits are my nemesis (yes I have several of them).

Track list

Jun
24
2017

Thursday streaming

Who would have thought that editing a 6 hour video would take longer than a 3 hour one? Additionally I had some fun and drama with KDEnlive, apparently its annoying settings are per project; I had to specifically tell it to use most of my cores for rendering as it kept trying to use one and overheating my computer which caused it to hang and made me mad.  And even after telling it to use 7 threads (so I could have one to do stuff with) as it turned out I had to just sit and let it do its thing all by itself as if I attempted to use my computer while it was rendering something would violently overheat and then the computer would hang.

If it keeps that up I'm not sure how I'm ever going to render out episodes.  Good thing I'm not planning any feature films!

Jun
16
2017

Thursday streaming - now with a process video

This one's especially for @jedau on Steemit who has made numerous requests for a process video.  So here's me retopologising Za'haran/Red like I know what I'm doing, 3hrs timelapsed into ~8.5mins (bonus: learned KDEnlive).  I apologise if the flinging around in and outside the head I was doing gives anyone motion sickness.  And who knew trying to credit everything I was listening to would take all day, might never do that one again XD

Jun
11
2017

Forgot I was supposed to be streaming update

My headache has finally cleared but my shoulder is still hurting like hell so I managed to completely forget about streaming this weekend, not that I would have been able to stream for more than an hour anyway at the rate I was going, had to take very frequent breaks!

Retopo is another thing that really isn't my friend so even if I did know a way to reuse retopo models I would likely just keep doing retopo per character just for practice.

I usually start with eyes and go out from there but this time I started on the nose because there's a million loops in the nose (okay three).  Then laughed when I started the eye loops (the ones in the pic didn't stay as I ended up doing them differently) as I thought it looked like one of those comical scenes where the character is doing those facial things involving green stuff on the face and cucumbers or some other fruit on the eyes and have to come rushing out for whatever reason.

Oct
18
2016

Realistic vaporeon works in progress

Blender viewport render of realistic vaporeon

I wanted the texture to be like the viewport render, but it ended up being one glossy vaporeon.  He'll do.  Working full time on this now to get it done by the deadline.  I was doing really well til I got sick, stupid sickness XD

On the bright side, I learned a fair bit about 3d Coat and going back and forth between it and Blender.

Oct
12
2016

3D Coat/Blender notes: Getting ptex textures from 3d Coat to Blender

tl;dr: bake the damn things.

After painting, from the paint room go to Textures > Texture Baking Tool

3d Coat Texture Baking Tool menu item

Fill in the stuff on the dialogue box as appropriate (I have no idea how correct my settings are, I tend to take a best guess with anything I don't know :P)

3d coat texture baking dialogue

Jan
03
2016

3d pikachu wip

3d pikachu

Testing out 3dCoat's sculpting tools as well.  Roughed out shape with voxels then switched to live clay for detailing.  Painted and autopo'd and automapped (I swear that thing is going to make me so slack - the manual retopo tools are also pretty awesome) and exported but haven't fired it up in Blender yet.

Jan
03
2016

Colour mapped bulbasaur

3d bulbasaur

Testing out 3d Coat (which I ended up buying after all of one day).  I'm going to have to improve my texturing skills now that I have a kickass texture painter.