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Jan
18
2022

January ProgBlog #2: reworked schedules

There's only multiple schedules because I have multiple people that I need to work with/around. 

With some assistance from sibling dearest which she started off for me like

https://cdn.discordapp.com/attachments/293005229295927297/930479817915240538/unknown.png

Spoiler: I have yet to be in bed before midnight x_x

I ended up with something that I'm going to be testing and tweaking for a little while til I know what (if anything) needs adjusting or something changes enough to require changing up.

Like everything it had a bit of a shaky start but things are starting to come together.

Jan
11
2022

January ProgBlog #1: mediocre starts

I was intending on trying to get back into the swing of things in the first week of January (including my blogging schedule) with the intention of seeing what in the work schedule that I'd done up (and been vaguely reworking on the fly) needed changing up.

I didn't end up doing the progblog and the work schedule really does need changing up. 

Though most of what I suffer from is the complete inability to keep to anything resembling time, and the fact that I have to be interruptable because JJ is the one with the full time job with defined hours.  So what I had was just stuff that needed to get done on what day, and just doing what I could when I could.

Dec
21
2021

December ProgBlog #3: "Christmas holidays"

Yeh right like I ever take them.

I have seriously been moving like molasses and I really do need to actually change something, but because I'm me I'll probably just burnout again, have to recover for a few days again during which I'll relentlessly beat myself up over being an idiot again and that I really should have fixed it before it became this bad again, only to do exactly the same thing down the line again.

Neither of my main projects have advanced too much further since the last progblog.  I've kind of started working on Gundry's hands

hand sculpting in Blender 3

and Zara's tattoo is still going.

Dec
14
2021

December ProgBlog #2: less ramp, more ramp, less prog

The last major gymnastics event for the year is over, which took a lot of pressure off.

I finished the photobooks, more pressure off.

Then stuff happened with made things ramp up again, and it got so bad that I deliberately didn't do some mental health stuff that would have helped the frame of mind I fell into because there is literally absolutely no point whatsoever, because I'm wrong and everyone else is right and that's all there is to it no matter what.

And after I got over the thing that put me into the depressive spiral in the first place (spoiler: not actually over it) I felt really annoyed about not having progressed any of my projects so I stayed up late once more ostensibly to try to get some prog for the blog (I really need to stop staying up late and waking up early, apparently lack of sleep is pretty bad).

Dec
07
2021

December ProgBlog #1: ramp

Stuff is ramping up.

I've been mostly working on photobooks trying to get them done in time for printing and shipping back to the island in the vain hopes it might not get there too late.  I've also been working on my dice system (it has undergone two major overhauls in about as many days) and roleplaying notes (gained a bit of extra time as the kids didn't feel like playing the weekend just gone, I brought the stuff over anyway just in case I actually needed it but got to just hang with my friend the entire time).

And I need to try harder to catch up with the homeschool miscellanies and ttrpg writeups.  I don't seem to have taken any photos at all in October (not even normal ones) so there's just November and December to do.  And I'm apparently getting a new moderator next year and am probably going to make a great first impression with the nonsense this year has been.

Nov
27
2021

November ProgBlog #5: kinda rage

I should probably start going to bed earlier as I'm constantly tired and staying up late trying to cram more work in doesn't seem to be working.  But I keep doing it because I feel bad about not getting a lot done.  It's a vicious perpetual cycle.

Nov
23
2021

November ProgBlog #4: railroading

I'm apparently that good at not being too obvious about railroading (unless I make it obvious like when I want to end a session, like I did on the weekend and had my players playfully accusing me of railroading when after a while I was like "YOU'RE GOING BACK TO THE FREEHOLD.") that I can't even railroad myself when I need to.

Weekend was busy again with gym events so once more not a lot got done.  I worked a bit more on the dice system, and some notes, yesterday I got started on Gundry.

sculpting Gundry

Nov
16
2021

November ProgBlog #3: out of whack

I have done literally nothing on either project since the last progblog.

This time I got distracted choreographing a "fight" scene for the big boys.  And because I'm a bit extra it's easier to visualise, I 3d'd it.

choreo visualisation

Nov
09
2021

November ProgBlog #2: distractions

There are many and some of them are just things I've decided to add on because I'm not very smart like that.

After WoDMod1 finished I started hacking on a dice system I'd written for AER two decades ago x_x when I was roleplaying a lot more.  It mostly worked out fine when I was playtesting it with the friends I roleplayed with frequently back then because it was a fork of World of Darkness with a lot of my fudges and homebrew built in (it's actually more or less the system I run now when we're playing World of Darkness, just closer to the original than my fork so the children reading the sourcebooks know what's going on). 

Nov
04
2021

November ProgBlog #1: legitimate reasons

I actually had them for the delay for once, and that was going out for birthday churros (not mine, but someone's). 

After that I was trying to render out some super quick and dirty walk cycles (which are literally just hands and feet approximating walking motions, no refinements or personality injected whatsoever, which partially accounts for the jerkiness and the other part is only vaguely remembering how to do looping gifs and animated gifs in general and couldn't get the timing right when making the gif, I haven't done one for game engines yet and I don't use them at all for animations) and my computer crashed three times while rendering the first one (I'm a bit extra so I did three different views because of course I did).