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Aug
05
2020

Hive hoodie

Zara in a hive hoodie

Quickie because sculpt fixing is taking forever and I felt like doing something else for a little while. 

As I said in the last progblog, I had been intending on sketching Zara in a hive hoodie as I've drawn her in a steem hoodie previously, and then decided I should use her model instead.  Some fixing was required and that had to be done anyway so it got done, and then I made the hoodie together out of a cube.

Blender 2.8 sculpting jumper shape

Aug
02
2020

August ProgBlog #1: and then one thing led to another and...

WARNING: if you're an ultraprude there's a nude character in here but only the breasts are somewhat detailed, while you can see the crotch area due to lack of clothes there isn't even implied genitalia.

So there I was, just smoothing out Red's feet and toes and fixing toenails that needed fixing

Blender 2.8 sculpting feet

Jul
29
2020

July ProgBlog #2: minified progblog

I'm severely out of it.  I'm currently struggling (and mostly failing) to not revert to my owlish ways.

I don't even remember why I didn't post the progblog on Friday.

Oh yes, I had an extra child (11yo had a friend sleeping over for the weekend).

I also hadn't finished the tail at the time and I was sick of posting pictures of the unfinished tail.

Then I stayed up way too late last night because I finally finished it.

Blender 2.83 character sculpting

To some value of finished.

Jul
17
2020

Family Day

Partly pointless preamable

The title is actually terrible but it's the working title I gave the files and I can't think of a better one ^_^;

The following is the same fic from two different points of view.  I initially wrote them in breaks from ironing the tail, and was trying to figure out which one to post when I remembered that I had once upon a time wanting to try writing the same situation from the viewpoints of different characters, and must have subconsciously remembered that when doing it.

Then I got to having to do last week's progblog and realised that it would be really boring for anyone following the progblogs to have to read about how I was still fighting with ironing out the bloody tail, so I thought maybe I'll post this fic instead.  I couldn't decide which to post first so figured even if it will make a long post I would do it in one post as technically it's still one fic.

Jul
06
2020

July ProgBlog #1: guess who's stuck, stuck again

If you are new to 3d, getting stuck and having to rework things using better techniques that you figure out later is perfectly normal (unless you're a prodigy).

And if you went to some fancy school to learn stuff, experiment anyway because the stuff taught in schools is one way to do things, not the only or necessarily best way to do things.

Jun
27
2020

June ProgBlog #4: and I would have gotten away with it too if it weren't for you meddling kids and your darned dog!

And by "gotten away with it" I mean "finished" and by "dog" I mean "dogs and cats" XD

I've spent this entire week ironing the tail.  Also found this helpful setting

Screenshot 20200627 225905

and turned it on after actually reading the tooltip while wondering what it did.  I'd been thinking it would be helpful in high poly situations like this if stuff could just be rendered when it was actually in the viewport and smarter people than me obviously thought it would be a good idea too XD

Got about this far from the end yesterday

Jun
20
2020

June ProgBlog #3: I don't know either

I decided to go in a different direction and after getting past the face I reduced some polygons down the back and went onto the tail.  I'd kind of moved the base part down the back in 3dC so it was pretty much attached to the butt like it would be in a quadruped which looks more awkward in a biped but that's what they're all going to be like and their body structures are somewhat unlikely anyway.

It was a right bloody mess coming in from 3dC, I'm not even sure what happened.

Blender 2.8 sculpting fixing a messy mesh

Jun
13
2020

June ProgBlog #2: buttery

That's what Blender sculpt mode feels like at the moment.

I don't know whether it's because I found some settings that make me happy or whether I finally got the polycount down to something Blender is happier with (got it down to 3.5M from 3.7M after I decided to reduce the polycount in the wing membranes using super light dabs with the clay brush and it's been jumping mostly down as I continue reworking things and Blender remeshes everything I touch) or whether something has been going on under the hood as I swear every time Manjaro does a system update there's a new version of Blender in there somewhere (this may or may not be a slight exaggeration).

Screenshot 20200612 224524

Jun
05
2020

June ProgBlog #1: textual feeling

What do you mean that's reminding you of a song? XD

I've been bouncing between working on the sculpt to try to have something interesting and visual for the progblog because people in general seem to prefer pretty pictures (guess it's much easier to glance, upvote and keep scrolling than actually have to read? XD), but sadly there is still a metric boatload of work nobody is ever going to see or even realise exists to get done as well.

sql dump file in LibreOffice

Jun
04
2020

Blue Tanager

Blue Tanager avian

I think I did the apple slightly too big, even if it is a little person.

This one is for elviento, who didn't ask for one but did post some adorable pictures of blue tanagers which I didn't even know existed.  I cowarded out and did a front shot (because I figured the underside of the wings will be plainer than the top because that's usually how these things seem to roll) because I won't be able to get the colours of the wings with a sketchy.