AEfter Ragnarok
You're doing it wrong
Monday, 22 August 2011 @ 2:30pm
Here was supposed to be yet another whingepost about how I’m doing everything wrong and there is now nothing that I “can” drop. So I’m going to see if I can somehow write myself into doing “it” right.
The computer room is a f***ing mess There is more crap than there should be on the desk. Most of it is paper that needs to be filed or recycled, and I have just been too damn lazy to process them into the appropriate location.
Saved by the IK Booster again!
Sunday, 17 July 2011 @ 9:00pm
This time for the arm rigs.
‘Blue’ arm is using IK boost, ‘red’ arm still in default T-pose using the other rig
Lightwave3D notes: fixes for base characters + clothes notes
Sunday, 22 May 2011 @ 10:16pm
Many face tweaks.
The “entire area” vertex may pinch the mesh strangely with that many patches using it as a corner, but will have to see how I go with the face morphs. Also I’m stupid and the “moved outward” applies to the vertex above the one highlighted, I am too lazy to change the diagram.
ryivhnn v2
Saturday, 21 May 2011 @ 11:08am
Rapture and armageddon and all that are upon us, and as per usual JJ has taken the kids to 6yo’s Auskick game and I stayed home, trained the dogs (could have gone for another 5mins on top of what I did do but I got defeated by the cold) and ripped through an Anki session with a Lojban gismu deck. We know we’re not going anywhere.
Starzone/Zara
Monday, 25 April 2011 @ 11:40pm
Starzone is the mouse. Zara is the human. Zara uses “Starzone” as a callsign.
The original Starzone was a Biker Mice from Mars fan character done in the usual style of fan characters, she was way overpowered and Mary Sue and may have had stupid random flaws attached to not make her seem as overpowered and Mary Sue as she was. I redeveloped her a bit later and she turned out all right, though I never got around to publishing the fanfic with her and her coterie. I only roleplay her these days.
Work, Wannabe and other projects and a dash of unschooling
Friday, 22 April 2011 @ 11:38pm
[minor pseudonymising edits during Drupal to hugo migration for all the good that will do now]
Firstly, what in the hell is with the life category?! I’ve been (very slowly!) importing livejournal entries so I can replace missing photos. Very minor regret that I didn’t bother skimming through my shadowshifter livejournal before I deleted it as I probably had a few progress reports for my various projects kicking around on it, but oh well.
Gnarus concept - quick and dirty to play with the Cintiq
Monday, 28 February 2011 @ 1:18pm
Done while I was testing out my new toy. This was actually done the first day I got said new toy (Wacom Cintiq 12WX which I will review later after I’ve used it a bit more), thought I better get over myself and just post, incomplete and dodgy looking notwithstanding :)
I’m too used to painting anthros, I gave him way too much fur. These are the “undercoat” layers, I hid the top coats. More therio, less anthro, so not so much fur! I think I need to start the fur over and work out how exactly I’m going to deal with it as he has a puffy tail.
Avatar blue
Thursday, 16 December 2010 @ 4:24pm
QaD render of Za’haran’s face to see how the eyes and lip textures turned out. They’re not terrible, though I think I want to do more with his eyes. Using the Fast Skin shader that ships with Lightwave, which does a pretty good job of making skin look more skin-like than I know how to get it. I added a procedural to break it up as it was entirely too smooth and perfect.
My 3
Monday, 20 September 2010 @ 12:44pm
QAD render to celebrate finishing the bulk of rigging. A couple of tiny little tweaks to make but it’s stuff I can do as I go.
Low enhanced antialiasing, radiosity and Skytracer on default settings (added the thing, checked the cloud boxes).
Think I used too much blue. And yes it looks funny as there are no joint or face morphs. I need more RAM and less OpenGL sliders.
The pose is based off a really old pic of my sister’s as I realised a bit ago that my base models matched up with her fan characters.
Dragonkin completed rig
Saturday, 11 September 2010 @ 7:52pm
I’ve spent a good amount of time trying to work out how the hell to do a prehensile tail rig. The last time I did it, it involved a 72 bone multi-goal IK chain.
It kinda hurt.
This time, it involves a 65 bone IKB chain, main direction controlled by the big ball-shaped null object on the end.
I haven’t yet tried to wrap the tail around something but I am stupidly confident.