technonaturalist

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AEfter Ragnarok

Calming down

Amazing what turning on the other two lights can do. Base is a bit less annoyed now that we’ve nearly finished a rig test (FINALLY).

Action hero pose

This pose kind of just happened shortly after I animated a “yeah…and…?” type shrug, and it reminded me of all the similar types of poses I’ve seen in movies and various pieces of art around the place, usually where the hero has been beaten to a pulp and is staggering off somewhere or stubbornly staggers back to their feet to eventually kick arse and chew bubble gum.

In other news, the arm rigs seem to work now.

I meant to do that

Base pretending it’s not recovering from a stumble.

I stuffed up the initial walk timing and with the amount of keying I’d done it was easier to just remove them and try again. It’s getting there.

Disgruntled

Screencap of the latest rig test. Base has had enough :)

Hmph

How I felt after falling over problem after problem as Sprat and I bugsquished another site, also representing yet another complete failure at getting to bed before midnight.

Also, folded arms are hard.

Insanorig

My completely unprofessional rig which is probably unusable by anyone else but does the job for me. It’s off-centre from the base (which everything is eventually parented to) because I did some ground stuff directly beforehand. The arms are a bit awkward to position at times as I’m using the targets to control the rotation for the elbows as I can’t seem to get pole targets working on arms for some reason (no problems on legs but legs are just easier). I’ll give it another shot before committing to the rig enough to transfer it to the other two models.

Seriously? Again?

Screencap of Base after mouthing “Seriously again?” (it doesn’t have a voice). I’m trying to work out how to tackle doing bone drivers for the 10 phoneme key shapes I have. They’ll easily fit on the three mouth controllers that I have seeing as I only use one direction for anything but knowing my luck I’ll have a hell of a time remembering what’s what.

Still it may have to happen seeing as bone keys are a lot easier to move than shape key keys (I actually can’t seem to move shape key keys at all for some reason).

Blender notes: bone drivers for shape keys

Set up controller bones (I like them in their own Armature) and make sure the “deform” box in the bone properties panel is unchecked.

Setting up face controller rig for bone drivers in Blender 2.74

find it easier having the entire face moving around with the eye directional controller because I’m weird like that (and also they end up in odd places because of how I have the head controller).

I want to see your horrendous mistake!

I had spent a decent amount of time regaling 10yo with hilarious episodes of my 3d experimentations revolving around the shenanigans that can happen when one doesn’t parent controllers properly or grabs bones instead of controllers by accident and stuff like that. Then to prove that parents don’t know everything I showed him that I was researching some way to use a complete dynatopo sculpt rather than finishing off the multires one I was working on. While talking to him I started fixing up some errors I hadn’t noticed in the dynatopo sculpt at the time and zoomed out a bit too far, causing a brush stroke to remove too much detail over the bit I brushed over. I cried out “OH CRAP” and promptly hit the undo combo. 10yo came scurrying into the room crying “WAIT I WANT TO SEE YOUR HORRENDOUS MISTAKE!”

Base rig test

This is another one of those rare instances where I post to an external site before the blog.

I haven’t had a chance to set up a video thingi yet and am not willing to do it from Christmas Island (internet is tooooooooo slooooooowwwwwwww) so I am attempting to finally try to start getting over the grudge I have against Google over their mind numbingly idiotic real names policy that resulted in the nymwars (to their credit they have seemed to realise how stupid the policy was and how stupid it made them look and are now letting people call themselves whatever, and are now no longer forcing Youtube channels to be attached to G+ pages if you decide you don’t actually want to use your own name, I have decided I seriously can’t be bothered trying to recreate my old ryivhnn channel.