AEfter Ragnarok
Run XD
Monday, 17 October 2016 @ 10:58am
Base dragging Avi off on another epic adventure (or just to go find the missing-because-not-yet-made D).
Doing the turnaround directly before that with two characters was entertaining.
This work by ryivhnn is licensed under a Creative Commons Attribution 4.0 International License
Avi showing off its feathers
Saturday, 8 October 2016 @ 11:00pm
Avi showing off its feathers to an admiring Base. Turned off the covert layers so the viewport animation would play in real time (going to have to just toggle visibility when there’s lots of characters) and left them off so it would render a bit quicker. Going to do a couple of refinement passes and decide whether I’m going to interact with them this time round or just have them fly off.
Guardian Angel
Sunday, 11 September 2016 @ 10:03am
Here we have Azrael in a rare moment of happiness (no he’s not about to kill someone this time).
Very quick redo of a 2010 silhouette sketch from my sketchbook. It was supposed to be coloured but the coloured version ended up being too dark so I just used the multiply, overlay and dodge brushes from David Revoy’s awesome brush set. The original will never again see the light of day unless you’re a Patreon XD (I don’t use Patreon anymore)
I have wiiiiiiiiiiiiiiiiiiiiiiiings!
Thursday, 8 September 2016 @ 8:37am
And this time they’re not broken XD
Feather rigging took forever. I probably still haven’t done it right and I cannot for the life of me figure out how to make controllers for them (good thing I’m not aspiring to be a rigger!) but it will do for now.
This work by ryivhnn is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
Works in progress
Thursday, 23 June 2016 @ 6:25pm
Because I’m failing at making proper progblogs due to having to slog through a massive backlog (which now has a severe dent in it, unfortunately I think I also made a dent in myself XD).
Retopology of a chimaera in 3d Coat which I will rig in Blender and then draw over
Avian particle feathers take 2
Wednesday, 6 April 2016 @ 10:48pm
Yes, I did it again.
Who would have thought manually doing the hair guides would look better and render a lot faster. I’m also using linked duplicates for the feathers but not sure how much that’s helping if at all.
The hang of it
Friday, 22 January 2016 @ 8:07am
Eventually got the hang of the Rigify-Pitchipoy rig that ships with Blender. I’ll use this one instead of mine XD
(I made mine with the intention to use it for animating but it was mostly to learn how to rig in Blender because I like having an idea of how to do everything, I am however not a rigger)
Please excuse the odd deformations, it’s a low poly model and I didn’t fix up the (pretty good) autoskinning as the intention was to test the rig. These folded arms are much better than my last folded arms and much easier!
Sigh
Wednesday, 13 January 2016 @ 9:04am
How I feel about a number of things at the moment, including finally working out how to usea couple of the controllers that were puzzling me..
Part of the rig test I’m currently doing. Now that I’ve worked out how it works (setup is a bit of a chore especially the umpteenth time) Rigify-Pitchipoy is awesome XD I have zero regrets fighting with the rig I had before as I did want to learn how to rig (and now know how to do a basic one) but can’t say I’m good at it. Will definitely be using this one for characters. Can really get stuck into characters and sets now I think as the rig was the last major blocker.
AER: Club Can't Handle Me
Friday, 23 October 2015 @ 9:21pm
“You know I know how to make ’em stop and stare as I zone out, the club can’t even handle me right now…watchin’ you watchin’ me I go all out, the club can’t even handle me right now!”
The original idea was to the song “I Like the Way” by Bodyrockers and was going to be done in silhouette possibly with flashy background like some of the old iPod ads or the art that could be found on iTunes cards, which developed from thinking I should do a series like that of Megan dancing.
Zara and Starzone
Saturday, 3 October 2015 @ 5:06pm
My two characters most likely to get caught up in a rooftop firefight. A redo of the last piece I did three years ago which I wasn’t that thrilled with when I finished it.
Starzone is closer to her original design this time round mostly to show character evolution. I was under 17 when I came up with the Biker Mice fan characters so I really can’t remember what I was thinking when I decided she could normally wear clubbing gear or have those odd blades of hers. In roleplays she is usually dressed more like Zara because it’s more sensible.