technonaturalist

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AEfter Ragnarok

October ProgBlog #4: cartwheels are harder than spins

And that’s pretty much the extent of this progblog XD

This week has been pretty slow on all fronts. 9yo had a cold again so we couldn’t go out and do much, so we just chilled and reconnected, which of course meant not much work getting done. It also wasn’t helped by having to make a hundred million phone calls to government departments. I don’t do phones so it was exhausting and I had to go hide for a little while afterwards. I did get some villainous upgoats done, but even though I made some big swatches it didn’t occur to me that I’d end up with a foxgoat til after I’d done it. Sigh.

It gets better...

Please excuse the banding, jpg hates me sometimes.

I sent this song to a couple of friends who were having a rough time, as it’s pretty uplifting and the lyrics seem to be about not giving up no matter what life hurls at you.

TeamAustralia on steem is currently trying to fund a hayrunners truck, and the not giving up theme seemed appropriate there too.

October ProgBlog #3: momentary confusion

I did the other two progblogs pretty much back to back and managed to forget that and thought I was doing 2 now but apparently I’m up to 3, getting old in my old age and a bit more sleep wouldn’t be remiss either.

I still have a process/progress video for Embers but I’ve decided I’m way too lazy to edit it and just need to finish Embers because it’s already November next month and while I would love to make a tiny bit more steem for hayrunners I also want to progress all the other stuff (including the stuff I’m “supposed” to be doing! XD) and end of year stuff is ramping up so things are going to get busier soon. Fortunately the gymnastics end of year display didn’t clash with the dance end of year concert!

October ProgBlog #2: nearly forgot!

And if I don’t do it tonight it will be late again as busy weekend is busy!

The process video wasn’t done in time so it may make the next week’s progblog or alternately it may never see the light of day, depending entirely on whether or not I finish Embers over the next week. I did finish frame 3:

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and started on the last…er…frame I guess even though there’s no border. It feels a lot harder I guess because I can’t remember ever doing a coloured piece with more than two characters (hell I think last year was the first time I ever did a piece with more than two characters and this one beats that one by one). I also realised I forgot Zara and Dak’s tattoos so will have to remedy that before proceeding too much further.

October ProgBlog #1: running late!

Because I was struggling with editing the video and the spacebar on my keyboard has decided to play silly buggers, something has come loose on the right side so when I hit it on that side it doesn’t always bother to do its job and is depressing unevenly. I have had to switch to using my left hand to do space and am finding it awkward and infuriating. So I’m going to try one of those clackety mechanical monstrosities and give this one to 13yo as he has a really ancient keyboard that we had lying around and it’s a bit more worn out than this one is.

September ProgBlog #4: and some totally unrelated updates

This weekend was busier than usual with 13yo and 11yo having states. Both of them did pretty well, 11yo got a silver on beam (level 5 is tough!) and 13yo got silver on pommel and rings and gold on floor and parallel bars as well as second in All Around.

Now there’s just end of year stuff to go! 11yo has been busy at fornightly dance rehearsals as she’s in the opening performance for the end of year concert. Now I just hope it doesn’t clash with the gymnastics end of year display!

September ProgBlog #3: bouncing everywhere

I’m still editing week before’s Wednesday streaming and have to start on last week’s, ideally before I do this week’s but cutting music is hard.

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Getting rid of all the pauses and timelapsing the video is easy. The yellow composite layer in the screenie is only there because for whatever reason the preview skips and stutters and carries on when there’s a title clip, I should be able to remove it before rendering. If I didn’t have a plan which involved trying o accumulate a couple of steem for the Hayrunners project, I’m not sure that I would post this. Maybe it might be interesting if you like watching flats very slowly getting depth added despite being spend up 2000%? It just seems kind of boring after watching the more fun and dynamic drawings that spodey and scrawly have been posting videos of.

September ProgBlog #2: off on a slight tangent

Only a very slight one though.

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This is the first of four panels on that rather large songpic that escaped from my head (that obnoxious white line on the left is the frame border). Think I’ve levelled up or at least gained a lot of xp with shadowing as normally I still need the lineart layer after light and shadow 1 but it’s currently off, guess dark scenes are good for something XD (or maybe I should just not be so afraid of the shadow layers in day scenes).

September ProgBlog #1

Small victory for having made all the progblogs last month!

We’ve had awesome fun times with everyone in the house except me (so far touch wood aargh) succumbing to this rather awful gastro over the course of the week, so in fairness not quite as much done as I would have liked to do (even though I whined about my glacial speed at the time), but slow progress is better than no progress!

August ProgBlog #4: Rollin rollin rollin

I needed a break from technical stuff, so I started sculpting Zara. I don’t know why I always start with eyebrows, I just do, so I did the eyebrows, but then deviated from my usual of going down the nose and doing the face and bounced over to doing the ears. Probably because hers are a bit pointy.

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The point is tricky as the Avians have an obvious point but their ears aren’t nearly as big as the Dragonkin ears. She doesn’t look like anyone yet but we’ll get there, hopefully in less time than it took to do Red as she’s got the standard amount of limbs and I don’t completely suck at retopo and uv unwrapping anymore (even though I still don’t like either of them XD).