AEfter Ragnarok
March ProgBlog #4: aaaaaaaaaahhhhhhhhhhhhhhhhhhhh
I got to the last frame!
And then the proverbial excrement impacted the thermantidote.
Earlier, we’d finall found a house that everyone really liked, so we’d popped an offer on, put our house on the market and started making plans. Of course, some idiot then decided they absolutely had to have it at all costs and they were able to make an unconditional offer so we were forced to withdraw by a clause in the contract which we hadn’t been particularly worried about because the house had been sitting on the market for over a hundred days and we figured if anyone had been interested it would have gone by now.
March ProgBlog #3: nearly there
I needed a day to work on a birthday present for my favourite sibling. Prior to that, here’s about where I was up to.
Zul’jinn is done, working on Zara. These ones are pretty quick as they’re tiny. The lighting is a pain though, I don’t think it’s right but currently not sure how to fix it and I’m more interested in finishing and posting it so I can try to next slog through those boring texture tests I have to do. I’m still trying to get a close look at Zara’s tattoos, I was really hoping that it would turn out to be skin on the dragon as that would make my life so much easier but nope scales. Least they look pretty. I think the dragon has chicken legs at least which will make the scaling down them that little bit easier, the transitions are kind of doing my head in. Now all I need to work out is if it’s a mane or a dorsal spine sail fin thing down the back.
March ProgBlog #2: was this where the rail was?
I fell so far off the track I’m not sure I’ll be able to find it again, maybe it was a cliff I plummeted off? Who thought building a railroad through this kind of territory was a good idea?
Guess I’ll just have to make yet another one. Again. There’s probably a perfectly good plain not far away that would have made for a much easier journey too.
In tonight’s work in progress shot I’m working on shadow 3 of frame 4, featuring my scribbly placeholder writing which was laid out before I knew that I was going to do this twisty perspective run on nightmarish thing with the buildings. The first two frames/sections went more or less according to plan and then after the third frame I’ve been changing text placement on the fly. It’s been working out so far.
March ProgBlog #1: after an excessive delay
I honestly did not mean to go this long without producing a progblog :|
I have the excuse of being on Christmas Island, hanging with family and absolutely not enjoying the experience of working on my Surface Pro (I hate Windows) in January.
In February I just totally and completely fell off the rails. 12yo deciding to do high school has basically removed 5 hours in the week that I was using to work. I got really, really stressed out to the point of it was going to get real bad real quick so I decided I really needed to do some art therapy*, *and went for something stupid and fluffy because it was the complete opposite of how I was feeling. It ended up being a songpic and as much hard work as Embers. I wasn’t feeling up to a progblog (and at that stage didn’t realise I had fallen back into the old habit of “well I haven’t made any worthwhile progress so I don’t want to bore anyone”) to posted a sneekypeeky to Patreon to try to make up for it.
Happy (racy) silly season! (nsfw)
Silhouetted raunchiness, don’t come in if you’re a bit prudish :)
Cut this one fine again but at least I’m usually up late at this time. When I’m in Perth I’m usually up to see in the new year, and then I stay up another hour til it’s new year for Sprat. I’m home for the holidays this year so no real need to stay up the extra hour :)
Happy (cutesy) silly season!
“Daddy!”
Shu’karr smiled even as the excited shrill pierced his ears when he stepped through the portal of his family apartment, dropping his gear to be able to snatch up his exuberant daughter as she barrelled into his arms in a whirl of fluff, and casually kicking the door shut behind him as he stabilised. Coming home while Mya’le was awake was by far the highlight of his days, which were currently short given that it was winter and training was a bit more gruelling than usual due to festive season.
November ProgBlog #3
Yeh yeh I’m late again. Much shenanigans happened on the weekend taking 11yo, a bunch of her giggly friends and 13yo to Bounce (9yo was meant to come to but he’d sliced his toe open on Thursday by deciding it was imperative that his iPad be unlocked on the way to the car rather than in the car after he’d clipped in and thus he didn’t notice the kerb I’d parked next to), and then one of the girls stayed over (which I found out was happening on the day, fortunately I’m cruisy).
November ProgBlog #2
I progressed!
Zara has been turned into a paint object and I really should have done her nails first but I got excited and launched straight into tattoos. They ended up looking slightly different from my reference pic (where everything was pretty much guesswork anyway).
Struggle
Thud. Rattle rattle. Thud thud thud. Rattle rattle.
Shu’karr glanced at the time on his comm, wondering how long his triad leader had been here already. Tsa’run always made it a point to be at least fifteen minutes early to meets. Shu’karr had rocked up half an hour earlier than their appointed time, and from the sounds of things Tsa’run was well settled in. Shu’karr quietly shut his bag into a locker and walked to the doorway to the training room.
November ProgBlog #1
I missed two aaaahhhhhhhhhhhhhhhhhhhhhh.
Anyway. I’m currently stuck with the dance animation because the characters didn’t end up where I wanted them to be due to a severely truncated tumble run.
I originally planned for Zara to do a proper diagonal with at least a slight run-up and 4-5 tricks. Then I had a problem of Rei’s tumble run being not nearly as long because she’s just learning and doesn’t know nearly as many tricks as Zara, plus she does a slower and more graceful one that doesn’t utilise a run up.