technonaturalist

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AEfter Ragnarok

August ProgBlog #2: all the small things

Tuesday, 13 August 2019 @ 9:58am
An unbelievable amount of crazy has been happening. Comp season starting was just part of it (aka there went one weekend, spoiler alert 12yo did well). We’re now onto the last few tail feathers with the pink and purple. Close up of the middle feathers (which shows I need to cover more grey in the purple section!)

August ProgBlog #1: Moar shimmer

Friday, 2 August 2019 @ 11:07pm
Didn’t take too long to get my hand in, so once I figured out what I was doing it happened reasonably quick (but not as quick as I would have liked partly because it’s been a week and mostly because I have unrealistic and generally unachievable expectations of myself). Decided to do the tail feathers by colour instead of individually and the barby bits are kind of painstaking because the brush is tinier than 3dC wants to deal with, but we’re glacially getting there.

July ProgBlog #4: derp

Sunday, 28 July 2019 @ 10:46pm
So problem shoulder is acting up again. It all started when I decided to have a shower with the extractor fan on (I’m aware it needs to be on but my need to be warm is infinitely more important than the need to avoid mould growth). There was problems with the hot water system (we replaced the old one which finally died after possibly 40+ years with a cheap crappy new one instead of a good one because we thought we were going to be moving) or maybe it’s a problem with plumbing, I don’t know. Anyway, I got too cold, I felt something twang while shivering (I’m aware it doesn’t actually get that cold where I am but I have no cold tolerance. None.), woke up the next day feeling sick (which I got over pretty quick) and getting dizzy spells when looking right regardless of what orientation I’m in (standing, sitting, lying, doesn’t make a difference) which eventually fades but can recur randomly during the day which is tonnes of fun when I’m driving. It’s done wonders for my concentration.

July ProgBlog #3: distractions aplenty

Saturday, 20 July 2019 @ 2:08pm
Sprat is up for a couple of weeks, so I’ve been a bit distracted. On Friday when I was supposed to have been writing this, we played Minecraft for most of the day. I used to play survival mode with the kids, but these days I just mindlessly build things in random locations (usually with plenty of supplies inside) for Sprat and the kids to find (they’re all in survival mode), and laugh at the hilarious sound effects that happen when they encounter the hostile mobs.

July ProgBlog #2: shiny froof

Friday, 12 July 2019 @ 10:00pm
Finally finished the gloss map for the scales! The belly scales were fairly boring and straightforwrd but I was still glad to be done with them XD Currently lighting the froof and am much happier as I like doing hair. Quite pleased with how it’s turning out so far too. A little bit blurry up this close and I don’t think it should be. I’m currently writing myself some pipeline notes (not as I type obviously because I’m kind of typing this XD) including just making the model a lot bigger (as much as I really, really don’t want to) because for whatever reason the SceneScale either doesn’t work in the paint room or doesn’t work at all.

July Progblog #1: strengthening shadows

Sunday, 7 July 2019 @ 10:34am
Finally finished the tiny tail scales! My hands! As I mentioned in the shenanigans comic (where this image first appeared), the pink was so glossy that I had to switch to the gloss map to finish up the tail as it was in a bit of an awkward spot in the light and using the uniform lighting made it too glossy and the pbr lighting couldn’t pick up the glossiness because the mesh was in the way.

Scale issues

Tuesday, 2 July 2019 @ 2:10pm
See what I have to put up with? See what my poor family have to put up with? XD I’m having scale issues in both senses of the word. For whatever reason, when importing a model from Blender, it’s microscopic in 3dC. What I did with Red was to just enlarge the model til it was big enough to work on, then send it back, where it was (strangely) way, way, way too big in Blender (I think he was close to 1km high before I resized him). Then it didn’t help that the vertices were apparently somehow too close together for the auto weight mapping so I had to enlarge it again just enough for that to work (because manually weight mapping rigs from the outset is the definition of tedious) and then shrink it agan.

June ProgBlog #4: downward spiral

Sunday, 30 June 2019 @ 4:29pm
It’s actually an upward spiral (dragon is pointing upwards) but I’m working from the head down therefore it’s a downward spiral :D Scales here are shown with the pbr lighting that I switched to as I’m now in the pink section (last section yay!) and the uniform lighting made the glossiness blinding. I’ve had to switch depending on the colour or where I was, needed the uniform lighting for under the arm for example.

AER crowd character: Galen

Thursday, 27 June 2019 @ 7:54am
Galen was totally going to be a bounty hunter or special forces sniper or something to that effect. I even did the sketchy for it. It wasn’t happy though, and it was late at night so I deleted everything and stormed off to bed. This Galen is a prepper who lives a simple peaceful life on the edge of town and is one of those guys you want to take on your long range hunting trips because he has a keen eye. Also probably has an armoured campervan a family could survive a zombie apocalypse in.

June ProgBlog #3: I have leeeeeeeeeeeegs!

Saturday, 22 June 2019 @ 8:35pm
I was kind of referring to a scene in *Ponyo *but it’s been so long I can’t even remember if that’s what she actually says, I have a feeling that it may have been “I want legs” and in true fyn style I am much too lazy busy to see if there’s a clip on Youtube. Anyway, I do have legs. Well, about 3.5 legs. Made some pretty decent progress this week mostly because I’ve set two half-days of work (when I have to pick up 12yo from school so she gets to the early after school stuff on time) and also switched to hacking on AER stuff during the day and doing other work at night as I can usually steal some time during the day if we don’t go out for whatever reason and we’ve been home quite a bit recently. I also paused working on Witchies for a couple of days while I try to “catch up” on AER stuff (I’m not quite sure what I’m trying to catch up as this thing doesn’t have a deadline, I think I’ve been working on it for so long I just desperately want to be much, much further along than I am).