April ProgBlog #2: INFERNAL HAIR
I feel like it’s an eternal struggle getting hair settings right.
Sometimes what feels like a slight movement in your hand makes for a huge settings change.
So it’s generally a good idea to hold shift (which scales everything up so adjustments are a lot more gradual). Then I have these issues of why is it like this and why are there random patches of hair.
April ProgBlog #1: speaking of ridiculous things
Poor Gundry is copping a lot of flak for his amazing hair.
I was hoping that Blender 3.1 would have better hair physics (or at least actually emitter deflect) and I would be able to let it flop and bake before attempting to style it but no such luck.
Unfortunately Blender crashed before I could get a screenie of the pathetic wispy hair that happened in one of my render tests before I remembered to change the hair settings (had accidentally set them to the very thin settings I use for eyelashes and eyebrows), so here’s a shot of unstyled luscious locks.
March Homeschool Miscellany
It was another stay home month as I got too caught up in project related things and kept not sleeping, and also continually failed at finding places that we could go while unvaccinated. We did stuff though.
Like going into the TAFE and finding out that 15yo could try to get into the Cert I course that 17yo is doing next semester in preparation for going into the early childhood course sometime next year.
Blender 3.1 notes: using texture maps for particle hair
First, set up the hair particle system with enough to see what you’re doing.
In the UV Editing tab, create a new image and change the Colour Space to Non-Colour
.
Save the image either with Alt+S
or using the Image menu.
In the particles tab, select the particle system you want to use the texture for, then scroll down to Textures. Create a new texture in one of the slots.
March ProgBlog #4: when you forget little things
Like changing the default root and tip settings for the hair (default root is set at 1m and I can’t remember what default tip is).
There is always something ridiculous in 3d.
At least that’s relatively easily fixed.
The hair is still on quick settings because I just wanted to see how it looked, for a shot this close I would switch to 3d curves which looks a lot better but takes a bit longer to render.
March ProgBlog 3
I’m on the third week of using Obsidian for a lot of things including organisation and I’ve worked out that the schedule I made for myself at the beginning of this year or end of last year or whenever it was does definitely work, it’s me that’s the problem (so about the usual).
I also kind of want to investigate what will blow up if I add markdown to the techno editor to make copypasta easier. But for now I have a plugin for Obsidian which copies markdown to html so moving the text is easy and it’s just the images that require a bit more extra work (actual uploading for techno, and copy link or in the case of collages, screencapping for hive).
March ProgBlog #2 - eternal tooling
I had a cascade of stuff happen over the last two weeks.
Just stuff, nothing really major or bad but enough of that and not enough sleep that I can’t remember what most of it was.
Also enough that when I was supposed to progblog last week I looked at how much progress I’d made from last week (virtually none) and went nup and bailed.
First, let’s cover some prog (seeing as that’s the original purpose of these and probably what most people are interested in).
February Homeschool Miscellany
After ending January on a high, I was looking forward to finding more expensive excursions that the kids would be interested in and working out what cheaper or free things I could sprinkle in between.
And then vaccine mandates dropped which basically meant we weren’t “allowed” to do much of anything. Fortunately the kids were still “allowed” to go to gymnastics and TAFE, and in that time 17yo managed to regain his backflip (he had it last year, then lost it in the second half of the year), and on the same night got the double.
March ProgBlog #1: in which I kind of remember I have a schedule for a reason
But then sometimes something demands a lot of attention and you need to hyperfocus on that sometimes to the detriment of everything else.
No, you don’t get that? It’s just me that has this problem?
Drat.
I continued having a lot of distraction working on all the roleplaying notes, finally getting to a stage where I felt somewhat comfortable running the last session of the “extra” group prelude despite missing notes for Vampire and Werewolf, and then that ended up falling through anyway as one of the players had an unexpected thing come up. Least I got to write the story notes up properly and continue with the cheatsheet, which I’m kind of vainly hoping I will finish for at least player characters by this weekend x_x
February ProgBlog #1: slightly less stuck
Happy I Love You Day!
I spent Thursday to Sunday not being able to concentrate on any one thing for any length of time and just incrementally advanced a lot of things instead. I don’t know whether I feel somewhat accomplished at getting some work done on a lot of things or deflated because nothing feels done “enough”, but it’s a known thing that my idea of “enough” is actually unrealistic (at least in the timeframes I’ve got).