technonaturalist

image link to hive image link to ko-fi

July ProgBlog #2

Monday, 11 July 2022 @ 11:44pm

There was drama with my uv maps. They decided to “helpfully” maximise my uv space by stacking (basically symmetrical things neatly align themselves on top of one another to maximise efficient use of uv space…however because I’m painting the uv maps and there’s different things on each side I absolutely do not under any circumstances want that) and I don’t know when that happened or how to fix it.

And there were these random little black dots which I think are polygons (because they only show up in polygon selection mode) but are unselectable. I don’t even know if they’re actually polygons or glitches in the matrix as they seem to randomly appear and disappear.

July ProgBlog #1

Monday, 4 July 2022 @ 1:22pm

After last progblog I decided to break from doing the Avian model and work on the Dragonkin one for a bit. First level of panic was that the proportions were really different.

That calmed down very quickly when I remembered…I only need the wings and everything in that area was proportional enough.

Dragonkin alignment
I technically do need the tail but I could just pull that one out if the existing one wasn’t in the right spot and given the different topology of both models it may end up in a slightly different spot anyway

I then took another deviation as apparently my base models did not have basic textures applied like I thought they had, so I did that with the ones I had already done. And while doing that I ended up transplanting a head (that would sound rather dodgy without context I think) as I’d apparently made some changes to the male model at some stage and all the fixes I’d done to the mouth on the female model really wasn’t working.

June ProgBlog #2: because you know...instances

Monday, 27 June 2022 @ 1:09pm

Gundry still has not budged. I was supposed to do more work on him today but I ended up doing other things instead. I also need to have a chat with my young friend and find out if we’re still going along with…well I hesitate to call what we were working off any kind of plan, not even a loose and fluid one if this project is still going to go.

June ProgBlog #1: There was a gap

Monday, 20 June 2022 @ 1:35pm

In that gap was a slightly unexpected new puppy (which I wrote a bit about in the homeschool miscellany and covid (not worth the ridiculously excessive fuss and the frantic stripping of as much freedom as possible in that space of time that was made of it, wouldn’t recommend the headache though). And then there was me figuring it wasn’t worth the blog because there hadn’t been much prog and trying to manage that and consistently failing as other things kept happening (not least of which comp season started).

May Homeschool Miscellany

Tuesday, 14 June 2022 @ 10:33pm

15yo and I decided we desperately needed a shoe rack so after dropping 17yo at TAFE we headed over to the KMart down the road and got a bamboo one.

It didn’t end up getting put together til later that day and 15yo did most of it on her own but was struggling with a bit of it, and 17yo happened to be on his way to or from the kitchen, noticed and leant assistance.

May ProgBlog #3: major schedule rejigs

Wednesday, 18 May 2022 @ 9:14am

Precious little got done over the last week on anything as I discovered a fatal flaw in my scheduling. I have roleplaying stuff scheduled for most of the weekend (currently only playing every other Sunday so I just use the time for extra prep and generally failing to catch up with all the writeups I haven’t done yet, am starting up a new weekly game with my three regulars next weekend though). After roleplaying I’m supposed to be working on UASG.

April Homeschool Miscellany

Sunday, 15 May 2022 @ 7:03pm

We really didn’t do a lot in April because it kind of sucked. Both of our dogs died within weeks of each other. Everyone was pretty devastated, the kids had grown up with those dogs.

dogs

The big dog was an early birthday/Christmas present for me as I’d decided I wanted a dog. The kids were 5, 3 and 1 at the time.

May ProgBlog #2

Monday, 9 May 2022 @ 7:39pm

I’ve made zero progress on Gundry as there is a checkbox which I think I need to tick in Particle Edit mode to make the bake show up so I can edit it, and it seems to be a guaranteed crash. So looks like at this stage unless the new hair system drops sooner than I’m expecting it, I pretty much have to go the curve guide/soft body route.

Which means trying to figure out why my curve guides refuse to stick to their bone hooks and putting up with hair flapping around in anime locks (which at least won’t be too terrible for this project because it’s kind of semi-anime anyway).

May ProgBlog #1

Monday, 2 May 2022 @ 1:23pm

Decided to try particle feathers following this tutorial on BlenderArtists. Got about this far in

and realised that I will likely need different mapping on each side because of how the particles are distributing.

Tried a cheap and dirty method I’ve used before in a hurry, and it only looked slightly better now than it did then and only because I had slightly better understanding of the settings.

April ProgBlog 3: The Infernal Hair Continues

Monday, 25 April 2022 @ 8:43pm

I thought I was on my last attempt. I was going to try a few more things, and then give up and make a million curve guides again and down the line nut out soft body on curves (I probably need to nut it out anyway).

The problem I was having was that it seems that regardless of whether or not the emitter (the entire character model in this case) was set to be a collision object or not, the hair would clip straight through it when I got it to drop.