technonaturalist

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Contemplating Avian wing sizing...

Saturday, 22 August 2015 @ 6:18pm

I can’t remember how I came about my original calculations but I worked out that a 1.8m tall (because that’s how tall my base model is, no other real reason) Avian should have a 10-12m wingspan. Because I didn’t want to make the wing arms too big (because heavy plus looked stupid past a certain point) I managed to end up with 3m long primaries.

Blender Avian model with 10m wingspan

For comparative purposes one with a 7m wingspan (made the wing arms longer but used the feathers I’d done originally, didn’t zoom in for size comparison):

Avian wing progression

Wednesday, 19 August 2015 @ 1:12pm

Reasonably weight mapped chicken wings.

Avian Blender model with folded chicken wings

Which I think looks a lot better than the Lightwave model I did five years ago (weight mapping was probably still a work in progress here or at least I hope it was, I can’t remember now):

Rig test 2

Thursday, 13 August 2015 @ 11:56am

Error riddled but I’m calling it done so I can move along with other things. Like characters and sets and maybe more paintovers. Least my arm rig works which was the purpose of the exercise!

Science birthday party

Thursday, 30 July 2015 @ 11:17am

One of JJ’s friends recently hosted a science themed birthday party for his 7yo, complete with science experiments.

First up was lemon batteries. They had fun poking various pieces of metal into the lemons and then tried to light a small LED from it.

8yo and 6yo with lemon batteries

Unfortunately the lemons didn’ put out enough power to light the LEDs on thi occasion (it had apparently worked when JJ’s friend was testing out suitable experiments for the party). They moved on to the next thing while JJ used a metal coat hanger to skewer some of the lemons into a parallel to see what kind of charge he could get and apparently we’d need quite a lot of lemons to get one small LED to turn on.

ko sipna 2 sequel

Sunday, 19 July 2015 @ 9:51pm

10yo: can I do memrise?
Me: no. Go to sleep.
10yo: por favor?
Me: no. Go to sleep.
10yo: can I go give Daddy a cuddle?
Me: no. Go to sleep.
10yo: por favor?
Me: na go’i ko sipna
6yo: what does that mean?
Me: no. go to sleep!

I wanted to wrangle the permission attitudinal in there but couldn’t recall it off the top of my head. Also needed an .i but eh.

Guinea piglets

Thursday, 9 July 2015 @ 2:14pm
Guinea pigs

This house is more Menagerie than The Menagerie was. Newest additions from left to right: Popcorn, Lucius and Nightshade (which may actually be Knight Shade as I suspect it was named after a Skylander), belonging to 8yo, 10yo and 6yo respectively. We’ve had them for three days so far and they’re settling in slowly. Cats completely do not care about them. Tali has sniffed them both in the cage and in my hand and been great. Angus just wants to bite them. Which then of course stirs Tali up and he wants to play too! Working on that -_-

Perth Zoo, Scitech, a play, Museum of Western Australia and Fremantle Prison

Saturday, 4 July 2015 @ 1:14pm

I’m doing a reasonable job doing everything else and an atrocious job blogging.

Perth Zoo

Jellyfish in the Swan River, Perth, Western Australia
10yo writing notes and drawing a diagram of Southern White Rhino at Perth Zoo, Western Australia
10yo and 8yo looking at the display in the hands on cart at Perth Zoo, Western Australia
10yo and 6yo watching tortoises having lunch

While visiting relatives:

10yo and 8yo making a coathanger sculpture.  Balancing was hard apparently.

And now what follows is a ridiculous week in which we went to SciTech three times for homeschooling lessons for 10yo and 8yo, a stage play and we also squeezed in a trip to the museum on one of the Scitech days because everyone was in a good mood at the time (I won’t say anything about the trip home from that day).

Blender notes: bone drivers for shape keys

Sunday, 28 June 2015 @ 1:28pm

Set up controller bones (I like them in their own Armature) and make sure the “deform” box in the bone properties panel is unchecked.

Setting up face controller rig for bone drivers in Blender 2.74

find it easier having the entire face moving around with the eye directional controller because I’m weird like that (and also they end up in odd places because of how I have the head controller).

Blender notes: extremely basic hair

Monday, 8 June 2015 @ 2:16pm

When I did the head hair I did a scalp (copy of the…uh…scalp on the top of the head where the hair is growing out of shrunk down to fit just inside the head) with its own material to colour the hair strands because it was the easiest thing to do as the hair strands pick up whatever texture is applied to the geometry. Wasn’t too crazy about the extra geometry but couldn’t work out how everyone else on the planet had done it so crashed around the particle system and node tree til I got something going.

Stage whispers and biggenising

Sunday, 7 June 2015 @ 5:42pm

Earlier today:

JJ: (whispers to 6yo to put a banana into the pancake mix they’re making in the kitchen)
me (yelling from computer room): I can hear you from here.
6yo (stage whispering): Dad stop stage whispering!

Just then:

6yo: Dad can you give me a boost up for the stuff I’m biggenising?
JJ: …you want me to help you make that bigger?
6yo: yes please.