AER roadmap goals thingi
Because they’re apparently useful to have and I haven’t done one forever (seeing as I’ve spent so much time redoing things). Let’s try a 5 year plan.
2017
- character concept art for all characters in the first and second blocks
- come up with a name for the arc the first and second block are in (yes it’s been over a decade and it still doesn’t have a name). Episode names optional.
- build all of the things for the first ep
- make intro, outtro and trailers
- start writing second block
- continue writing Aidan’s blog
- possibly start writing script for Seamus’ storyline (comic)
- make AER website
2018
- build all the things for the second ep
- see if I can interest people enough to be voice actors and run auditions
- -record and animate first ep
- character concept art for every other character I know about. Yes, all of them.
- keep working on second block
- continue with Aidan’s storyline, start Seamus’ if haven’t already
2019
- with luck my build list should be a lot smaller now so should be able to build out everything else
- is the second block finished yet?
- run auditions for new parts or unreprised roles
- record and animate as many eps as possible to my ridiculous standards and assuming I have the hang of things by now
- start writing out C’inokh and Ter’wyn’s stories, decide whether they’re comic or animation
2020
- build/modify all the things for second block
- if possible build all the things for Seamus’ comic
- if possible start work on second block
2021
- have we finished animating and released the entirety of the first block yet?
- can we start producing the second block now?
- I suspect there might be a third block
The 2018 part of the plan involving finding voice actors actually terrifies me because that involves trying to find people who might be interested. I’m actually seriously bad at the marketing side of things as I prefer people to be interested if they find it interesting and feel like even resharing from Patreon and announcing Picarto streams is “too pushy” even though I have been told I’m probably actually not pushing it enough. Everything else is stuff I would be doing anyway. Trying to work out how to get sound into the video is similarly terrifying because I’ve never done it before.
Kludgy OBS scene switcher for linux
Edited 2017 Jan 7: made the scripts slightly more reliable (not relying on window ids) but they will now get extremely confused if there’s more than one instance of Blender open
Because I’m not smart enough to get the MacOS version of the Automatic Scene Switching plugin for OBS Studio, I gumbied an easy manual one with bash scripts.
So there’s some scenes set up in OBS like so:
Set shortcuts for the scenes in OBS settings like so:
November Homeschool Miscellany
We haven’t really made good use of our zoo passes this year. Hopefully this will be remedied next year. 10yo stole my phone to take a number of photos of things she considered cute and as we ventured into the Asian rainforest to see the Komodo dragon and the red panda it reminded me that there are a few sections we don’t get to very often and we should probably make the effort to go into them.
October Homeschool Miscellany
I spent most of October being out with shingles and a chest infection. JJ managed to take some time off work during the worst of it but after that he was juggling full time work, homeschooling and generally running the house so don’t think he really remembers specifics of any of the homeschooling stuff they did.
Our bees swarmed, and made this nice ball that dangled off one of the fruit trees for a couple of days. We got a relative who is a bee keeper to come pick them up. In the meantime the kids were told to avoid that area, be generally careful while playing outside and I think had some bee-themed lessons from Youtube as both the boys started telling me a lot about bees and hornets shortly afterwards.
Are we getting sick of the greys yet?
The Dragonkin build was relatively easier than the Avian one; the wing fingers were a little bit fiddly but there were only five of them as opposed to a million feathers and all one object as opposed to a million XD
The tail rig was an almighty pain. Firstly, the pitchipoy script couldn’t seem to recognise the bones if I did the tail the easy way (one big bone subdivided down into a million little ones). Or if they were extruded one from another. Long winded duplicate, move along Y a bit and then connect worked (but took ages). Then I tried using bone hooks which I’ve done before but I kept stuffing something or other up and the spline would end up either moving or stretching a long way and I couldn’t seem to find the right combination of settings to make it stop sucking. Then I found this other method that uses bone envelopes which did the job I was trying to do and was a lot easier to set up (one armature modifier vs a million hook modifiers). Except that I’d made the tail too short so I made it longer. Then realised I need the end of the tail to remain stiff as in the time period I’m writing in pretty much all the Dragonkin have weaponised tails (I don’t think they all did in their early generations, but I’ll deal with that if I ever have to make a Dragonkin with a plain tail). Apparently pitchipoy didn’t like me modifying the bone chain so I had to do it again. Ergh.
Bees have ants
11yo: the drones are the male bees. They sit around and eat honey, then they mate and die.
7yo: don’t they store honey?
11yo: the drones are the ones with wings.
7yo: some bees don’t have wings? O_o
11yo: OH! I was thinking about ants XD
7yo: bees have ants? o_O
This work by ryivhnn is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
September Homeschooling Miscellany
Apparently doing bookwork with Dad is much more interesting than doing the same bookwork with Mum. I have handed off 11yo to JJ for maths as he’s too advanced for me, so J has been teaching him physics and chemistry and other related things. They started off in the computer room, and then 9yo decided to join them doing English. As he was passing the computer room 7yo happened to look in, I told him not to go in there as they were doing bookwork and he decided then that he wanted to do bookwork too.
3D Coat/Blender notes: Getting ptex textures from 3d Coat to Blender
tl;dr: bake the damn things.
After painting, from the paint room go to Textures > Texture Baking Tool
Fill in the stuff on the dialogue box as appropriate (I have no idea how correct my settings are, I tend to take a best guess with anything I don’t know :P)
Export the model as a .dae
, import into Blender. It seems to import as many Ptex materials as layers you used in the 3d Coat’s paint room. I used two layers for the vaporeon model (one for colour, one for displacement). Set the materials up to use nodes and add their files (which will be named to go with each layer, e.g. anything with PtexPlane0 in the name in my case corresponds to PtexMtl0 in the material list).
July Homeschooling Miscellany
Right at the beginning of July we went to Melbourne for 4 days to visit my 97yo grandmother. While we were there we also went to check out the city and Mum decided that we may as well go and have our first snow experience seeing as we were there in winter, and generously paid for a private tour.
On the first day we decided to go and check out the Melbourne Museum, as the kids love museums. The train took forever as there were a million stops and by the time we got there the kids were starving to death so the first thing we did was run off to look for food. We ate at a lovely Italian restaurant, and then found out that we went in the opposite direction of the museum. After a quick glance around we discovered there was a Chinese museum down the alleyway between the building the Italian restaurant was in and the next one over. After assuring 7yo that we would not get mugged walking down this alleyway (it was quite literally a gap between two buildings, not even any room for skips or fire escapes), we walked down the alleyway into the tiny little Chinatown which seemed primarily designed to house The Chinese Museum.