technonaturalist

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May ProgBlog #1

Friday, 11 May 2018 @ 8:43pm

Blender’s viewport is massively outdated and exceedingly laggy. This has made trying to correct the weights on the ~300k poly model of Red agonisingly painful and take way, way longer than it should be. I still have plans to do a proxy for animating with, but that doesn’t remove the need for the actual model to work. Apparently this will be fixed and updated later this year and from the sounds of the people who are braving it in its current bug-infested state, it will be wonderful. I’m not waiting around for it, I’ll just let it catch up to me which is highly likely.

April ProgBlog #2

Saturday, 21 April 2018 @ 4:54pm

Finally got all the stupid hair guides sorted and grouped, time for some expression testing!

Red expression test

Which also gives me a chance to fix weight maps. The auto-weight mapping does a pretty decent job, but it’s not perfect and touchups around the place are usually required (like for some insane reason half the innermost wing membrane was associated with the little finger why).

Blender notes: curve guides for particle hair and bonus hair colour without making separate emitter geometry

Wednesday, 18 April 2018 @ 8:13pm

Add the hair in the usual fashion.

Hair setup screenie

By default the hair will just sprout wherever. To restrict it to a certain part of the mesh, create a vertex group in vertex paint mode, and then use the group you created as a density map (found at the bottom of the particle panel).

On the SAME LAYER (this is very important, I say because it completely stuffed me for a ridiculously, laughably long time), shift+A and add a curve (I ended up using nurbs as from my extremely quick experimentation it seems to animate the fastest, but any curve will do the job). Adjust the curve to stick one end on the surface of the model, and drag the rest out as long as you need with as many points as you need.

April ProgBlog #1

Tuesday, 17 April 2018 @ 4:57pm

I still haven’t worked out whether it’s better to keep a regular update even if it’s “I’m an idiot and got stuck again” or just not say anything if I’m that stuck.

So after combing the hair into the right shape, I found out a few things.

  • while the collision detection works really nicely in particle edit mode, it completely fails when actual physics is applied, because for whatever reason the emitter collision is completely ignored
  • I can’t work out for the life of me how the hell to rig particle hair

I’ve done spline IK for the tail rig so was trying to do something similar with the hair but don’t understand how particle weights work. Wasn’t the biggest leap to find out about curve guides, and then took me the better part of forever to work out that curve guides had to be on the same layer as the particle emitter to work. Once that was sorted out, I then spent way too long playing around with the different curve types to work out which one would be the best for the job. Seems that nurbs animates quickest so that’s what I’m using.

March Homeschool Miscellany

Sunday, 15 April 2018 @ 2:49pm

March kicked off with Perth’s first steemup. The kids got to have some interesting conversations with new friends and encouraged to continue blogging (except for 9yo who disappeared off to the pool for most of the thing).

The steem colours I sported in my mohawk so everyone knew where to go are still in!

February Homeschooling Miscellany

Sunday, 1 April 2018 @ 11:16pm

The month kicked off with 9yo deciding to make his own “card game” after ages of playing Magic and Yu-Gi-Oh. After quick playtests with me and 11yo, 11yo decided to help make even more “cards”. I use the term loosely bcause the “cards” were all A4-sized.

9yo-11yo-making-card-game

The game was fairly simple and entertaining, and after playing a couple of times 9yo decided that he probably needed more “good” cards as it didn’t take very long for me to die despite the lives and death prevention things that had been added in the iteration with 11yo.

March ProgBlog #3

Saturday, 24 March 2018 @ 7:07pm

Last week was working on pants and boots (and getting to use some fabric normals and a leather material some kind souls made available on Blendswap):

Screenshot 20180324 134447

trying to wrangle the hair into several hair ties (it was supposed to be tied with a cord but I finally got it through my thick skull that it wouldn’t stay, even when I did have long hair I didn’t do anything interesting with it, so I’m going to claim total stupidity ignorance and too much anime on my part there!):

AER March ProgBlog #2

Tuesday, 13 March 2018 @ 10:55pm

Currently all about hair and pants.

I did the pants first to procrastinate the hair.

They do actually have a pattern but I turned down the lights so the skin wouldn’t be so overblown, so it’s something that will be noticed in bright light. Otherwise they look like…black pants. I was thinking of using velcro for the trail strap but may end up just making it an elastic loop as maybe in the future there will be little nano thingies in the clothes that automatically repair fraying clothing so the elastic doesn’t give out.

AER March ProgBlog #1

Monday, 5 March 2018 @ 5:08pm

Lame excuse: I haven’t done a progblog forever because I got well and truly stuck redoing the prehensile tail rig, but I think I’ve fixed it now, and made it work (to some value of work) with the pitchipoy rig (the spline and its controllers are actually on their own rig, but the spline controllers are copying the location of some controllers that are on the pitchipoy rig with additional thingies to keep them from moving too far from each other, feels a bit convoluted but it works).

January Homeschooling Miscellany

Saturday, 3 February 2018 @ 11:28am

Two weeks after getting home we were back in Jurien Bay again, this time for the kids’ great nanna’s 90th birthday party. As usual we were only there overnight and stayed in a different beach cottage with a backyard nicely set up for kids.

The kids spent the day we got there playing in the backyard for a little while before having showers and getting ready for the party that evening. 8yo taught their 6yo cousin how to play *Exploding Kittens * which the 6yo took a few games to learn and apparently told his mother he didn’t understand but he seemed to enjoy it as he kept wanting to play.