January ProgBlog #2: building bigger
As soon as Protective 3 had gone into cooldown, I started work on Acaedia, using Red and Zip to help with sizing.
The Flyers (especially Dragonkin!) take up a lot of space and need a lot of space.
I’m starting with the Royals’ apartment which is in the central tower. Each of the squares is 10x10m, the walls are 5m high.
January ProgBlog #1: super-LATE-ive somewhat new
Oof I haven’t done a progblog since the beginning of December and that wasn’t even a progblog, it was a noprogblog x_x
So surprise surprise, the MacBook Air struggles with the kind of work I do. I had to keep toggling the particle hair on and off in Blender because adjusting things on my big rig was making that thing complain (it’s an i7 something or other with 32Gb of ram), the small rig was unusably laggy with the particles on.
December Homeschool Miscellany
I usually don’t do December and January unless interesting things happen as December is usually write-off month (too many end of year things happening for anything to be effectively planned and even if it could be planned we’d be exhausted as normally around the end of year things we just want to chill) and January is planning month (because my organisational skills are that atrocious that I need an entire month to plan).
August/September/November Homeschool Miscellany
I thought I’d already done August Homeschool Miscellany but apparently I’d done July and collected photos for August but not actually written the post. Oops. So everything ended up getting grouped as I’ve been struggling this year.
It’s no accident that October was left out, apparently we didn’t do anything that I could include.
Goolugatup Heathcote Museum
We initially heard that there was a museum in the building of the Heathcote Cultural Precinct when we attended a relative’s birthday party there. The precinct was a mental institution in the 1920s for mildly afflicted people and was one of the pioneering ones that broke away from the methods that seem to result in buildings being haunted.
NoProgBlog: bleh
Stuff is a mess right now. Don’t really want to talk about it as it involves other people (spoiler alert: nobody is dead yet and J and I are still together seeing as those are the things people seem to be jumping to). End result of that is my head went into interesting places that are hard to come back from and while I really tried hard to do some art to stabilise, well basically it didn’t work out, so buggerall got done.
Automator partial notes: convoluted photo management
I wonder if my hive crew have been missing my incessantly nonsensical comments or if they’re enjoying the serenity.
As I mentioned at the end of the last progblog I wrote two weeks ago (x_x), I finally managed to pick up a cute laptop (I’m so used to getting the highest spec’d things that getting something practically off the shelf and only upgrading storage feels so weird and wrong) and get back into the overpriced (I’m now broke for the next 6 years) and very…um…“special” Apple ecosystem that I have this love/hate relationship with (love it because it’s the one that gives me the least problems and I find their devices fun to use, and hate it because it is so very overpriced and some things make me -_-).
November ProgBlog #2: splitting hairs
October ProgBlog 3 is technically November ProgBlog 1 and just isn’t called as such because I was a seriously sleep deprived idiot at the time.
Where I left off, I’d started on the hairs by doing the reasonably easy eyelashes and eyebrows first. Okay eyebrows are pretty easy, just make a density map and then comb. Eyelashes I always have to keep painting hairs on carefully and then combing equally carefully.
October ProgBlog #3: normal madness
Something along these lines.
Along with my usual “I don’t really feel like I’ve done enough to be worth a progblog” silliness, it’s been a crazy few weeks. Sprat came up late for her yearly holiday after being uncertain about whether she’d be able to come up at all (she normally comes during the July school holidays) and did all the Christmas shopping, which basically meant hitting the shops almost every day for a couple of weeks. She eventually managed to get it all done.
October ProgBlog #2: contains an attempt at Blender 2.9 bake notes
A bit of unexpected chaos happened on Friday and it kind of wiped me out.
And then it was followed by a kind of busy weekend.
Which of course means being up kind of late Sunday night (right now) trying to bang out a progblog like people actually care about or even understand my delirious blender rambling XD
This week’s shenanigans involved trying to get the perfect bake once I figured out how to bake. I could not get the perfect bake and I suspect it’s either something to do with my cage mesh or blender is super aggressively caching something or some combination thereof. So in the interests of getting the hell on with it I managed to blunder my way to a good enough bake and hopefully I’ll figure it out down the line.
October ProgBlog #1: rig testing
Missed a week again, oops :S I was supposed to post on the weekend I posted the last songpic but stuff happened, just not that.
Over the last week I finally managed to finish the retopo and apparently it has 8k odd faces with the mirror modifier, more once the subd modifier gets turned on, and probably more again when I get around to applying the mirror modifier which will probably be pretty soon (after I version save XD). I then chucked a rig in it and tried it out.