technonaturalist

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September ProgBlog #2: accidental hyperfocus

Sunday, 12 September 2021 @ 10:58am

I accidentally spent the entire week on UASG (or to be extremely specific, on those freaking dreadlocks >_<).

I’m currently on my…6th or 7th iteration.

particle hair dreadlocks in Blender 2.93

I thought I’d be a smartarse and lay out the curve guides first (which I think I mentioned last progblog), and then followed up with experiments on whether I use the particle hair controls or the similar looking controls on the curve guides themselves to do the dreadlocks.

September ProgBlog #1: getting hairy again

Sunday, 5 September 2021 @ 11:15pm

The slow and painful days are starting to become a habit I really need to snap out of. Both projects are plodding along and I’m kind of bumbling my way through everything else around them with varying degrees of success.

AER

After switching back to the colour map, I attacked the shape of the dragon tattoo, adding in these little belly scale segmentation things.

zara-tattoo-scale-segmentation-cu

Trust me it’s one of those tiny little things that you don’t notice when it’s done but that you would definitely notice if it hadn’t been done x_x

August ProgBlog #3: where did that week go?

Sunday, 29 August 2021 @ 12:22pm

It was starting and I had plans and then other stuff happened and I just kind of tried to deal with things (generally failing) so kind of just buried into music (generally looping my project playlists) and did stuff (not nearly as much as I wanted, yeh I know that’s the usual story, but it’s even less done than usual as brain is not functioning correctly at the moment, I borked) and then suddenly it was the weekend.

August ProgBlog #2: stalls and tools

Monday, 23 August 2021 @ 12:03am

It’s been a few weeks.

And then I finally got around to writing this thing, and was making some half-decent progress (while chatting to sibling dearest in our inaugural hopefully weekly project chat and progressing some other stuff as well) and then had one of those infuriating semi-frequent crashes that refuses under any circumstances to be diagnosed (it’s probably hardware because there is literally nothing that I am doing that can reproduce them reliably).

August ProgBlog #1: branching out

Sunday, 8 August 2021 @ 9:40pm

The scales are still going. The only thing that’s changed is that I’m now in the yellow PURPLE section! XD

I was in the yellow section when I was writing this progblog, I missed Friday for various reasons to intended to post over the weekend, missed the weekend for related reasons, thought I’d post on Monday, didn’t, thought fine I’ll just cram over the week and the cramming got done but I missed Friday again for very slightly associated with last weekend reasons x_x

And I realised after actually looking at ko-fi that I haven’t updated for over two weeks, oops x_x (I only paid attention because they said they were letting gold members trial the tiers and that I had early access to be able to provide feedback, it was supposed to be for gold members but I’m not one so I guess there was either a slow rollout or a trial group, either way it seems to be open for everyone now). Part of the reason for that is because I was doing very short update posts on Tuesday which has now changed to working on something else day (other project or cameos which I really need to get back to as well) and I quite often will work on the Fridays til really late before I actually do and post the progblog (Friday being my designated progblog posting day) so after I’ve posted it I usually just go to bed (because it’s between midnight and 2am by then) and then forget to update when I wake up again.

July ProgBlog #4: eternal scales

Friday, 23 July 2021 @ 9:34pm

I feel like I’ve been doing this forever.

still drawing scales

Have I mentioned how much I didn’t want to be doing this again?

On the bright side it is at least organised a lot better this time even if it’s probably overkill as far as textures are concerned, and I hope it looks better, and I’m about two thirds of the way through the yellow so I’m approaching halfway?

July ProgBlog #3: why does it have to be scales

Friday, 16 July 2021 @ 7:57pm

Once again, doing a bit more work on character portraits than 3d, because my brain just doesn’t want to deal with the scales. I eventually decided to keep my character consistent with the other ones (Captain Gundry and Bricky Steve) rather than doing the different headshots (partly because I’m kind of designing the outfit and the “weapon” which isn’t an actual weapon, just something she uses to beat people up with when she isn’t riding around on it, on the fly and mostly because it is going to take the better part of forever if I do it that way, now at least I have some idea of when I might finish).

May/June Homeschool Miscellany

Thursday, 15 July 2021 @ 8:36am

During May, 12yo decided to get into fruit sculpture, and made a ridiculous amount of stuff out of bananas. Because I was really preoccupied with I can’t remember what at the time, the only thing I caught a photo of was this “sword”.

banana sword

I did have time to make a trip to Spotlight to pick up some elastic and some fabric for 14yo to make a blanket thing that apparently only needs tying together.

July ProgBlog #2: tedium

Friday, 9 July 2021 @ 7:45pm

There has not been a lot of progress this week, partly because I felt quite inspired by Sunday’s roleplaying game and ended up working on character portraits instead,

and mostly because I’m hand drawing the dragon scales -_-

Started off with the belly scales like

reworking dragon tattoo belly scales in Blender 2.93

and then got bored so ended up doing the entire spine/mane/fin/I don’t even know what it is anymore. But I’m still angsting about whether the purple mane is okay as is or if I should be making it a full face beard as a lot of the references I’m looking at do.

July ProgBlog #1: tattoo artistry

Friday, 2 July 2021 @ 9:44pm

I’ve always had a great respect for tattoo artists. I may or may not have mentioned the first time I did these tattoos that that respect increased by roughly an order of magnitude because unlike me they don’t have undo buttons. And somehow can make things look good from most angles. I’m really feeling that again.

Also despite having had to do it for this version I still don’t understand how people paint from colour blocks.