technonaturalist

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August ProgBlog #1: the fun part

posted on: Sunday, 18 August 2024 @ 11:36pm in
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This was supposed to be the last July ProgBlog but comp season started (that goes for a couple of months of very intense weekends) and then I got a bad chest infection (bastard thing broke my perfect attendance record, I stormed back to work the next day though I probably shouldn’t have and it took its usual 2-3 weeks to bugger off) and then my parents came to town for a visit, so it’s now the first and possibly last August ProgBlog (because comps on days I normally project work and no other day I can sub).

vaguely related, my group did great, as did 17yo and her best friend, 19yo was unable to do his first round due to injury but will be back with a vengeance next round, and the parents took us to Cirque du Soleil’s Luzia which everyone thoroughly enjoyed

I generally like sculpting. The things I don’t like are the struggle to get things smooth or to look right from all angles but that’s why I have multiple windows.

And there’s always the comedy of partially done things.

I’m very slowly working my way up multires levels. Basically you do as much as you can with the base mesh before you add the first level, then you do as much as you can on that level before you go up to the next one etc. So far I haven’t needed more than 3 (I don’t know if 0 counts as a level as it’s the base mesh) and I would only do that for major characters/requests.

Unlike the other things I take forever on because I need to get it as right as possible to expediate other processes, this one takes a while because it just takes a while to get the character looking how I want.

And I don’t actually know how to use the sculpt brushes (non-zero chance it could be my install but I’m 98% sure I’m just stupid) so I tend to just use sculptdraw for the most part and occasionally experiment with the other ones and sometimes they even do what I think they will.

test render to see how everything is looking

It’ll get there eventually. I’m hoping the hair will be easier this time, but it may also take a while again because I have played with the new hair system but can’t remember what I did and knowing my luck it’s probably changed since last time as it’s been a while.