September ProgBlog #1: everything sucks
posted on: Tuesday, 26 September 2023 @ 8:24pm inAugust sucked almost but not totally completely.
I think I did peck a bit here and there but didn’t really have time to sit down and actually work on anything, and even then not enough got done that I felt was worth the effort of writing about.
And then I nearly missed September too for many and varied reasons.
At one point I cracked it with the top of the wing being too pointy and went through and did the point by point modifications I’d been studiously avoiding and desperately hoping I could juust cover over with the feathers, because it didn’t enter my stupid head that the feathers kind of needed to follow the underlying form. Most of that comprised of just making most of the quads more planar (grey, some of them had to stay coloured/non-planar as it’s a reasonably low poly model and making the quads grey would cause the form to be lost).
And then of course the feather layering needed to be fixed afterwards.
And has just kept going forever. On the one hand it feels like it’s never actually going to end. On the other hand i’m past the elbow joint and the rows are getting a tiny bit quicker because the wing arm is narrowing.
Every time I look at it I want to scrap it and start again because the layering is wonky in places but I’m not going to.
I jumped back and forth between that and finishing the Sona translations in the scripts.
I am probably going to havbe to go back and make sure the earlier ones are some semblance of what I know of accurate at some stage aaaaaaaahhhhhhhhBecause I don’t have enough to do I have a few more things I need to add to my notes and apparently I have to look at the citadel properly because the one that I started building apparently doesn’t look like any of them (I’m vaguely aware of four citadels). I should probably pay more attention.
There’s too much to do and not enough time.
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