October ProgBlog #1: games are timesinks
posted on: Friday, 4 October 2019 @ 7:08pm inSo there I was, making some excellent headway on the wings, when I broke my photo library. Actually I’m not sure what I did to it, I have to write August homeschool miscellany (which I will probably combine with September homeschool miscellany depending on how many photos I end up pulling out of September) and Digikam was giving me grief so I decided to import the photos with Shotwell.
That went fine til I noticed it was pulling in photos from the beginning of the year as “new” and seemed to be giving them the wrong creation dates, so I stopped that one quickly and went to finish the import with Digikam.
Which seemed to just stop on a fail (it wasn’t frozen as I could still cancel the operation and use the program afterwards).
I wondered if it was freezing because the phone kept locking after a while but instead of doing the sensible thing and temporarily turning off the lockscreen (didn’t really have to worry about the battery as it was plugged in) I decided to play Plants vs Zombies 2 to keep the phone awake.
I accidentally played for an hour but I at least managed to find out that Digikam was actually going through the photos, it was just failing on all of them. It seemed to be failing regardless of what I did so I let it do its thing, fed the cats and dogs (meat had finally defrosted by this point, poor things got fed late because I didn’t realise there wasn’t enough meat and then had to do the dishes to make room for a sink of hot water to defrost the meat in), put 10yo to bed and got back to work (and watching Digikam continue to fail, I really hope it’s just “failing”/skipping over stuff it’s already imported at one stage and actually imports the new stuff :S).
Here’s where I’m up to right now:
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I’m trying to finish it before the end of the progblog so I can say I finished the second row of coverts but it’s getting late so we’ll see how it that goes.
The second row on the left wing is complete.
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And the whole thing is starting to come together nicely.
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The top row of coverts and the allulas are smaller/shorter than the middle row so I’m hoping to get them knocked off over the weekend if I can cobble together a few hours in between stuff that’s happening, then the top part is just daubs which could take a relatively short period of time or it could still take forever as it’s sometimes insidiously difficult trying to get a simple daub to look good (the head, neck and body are daubs and it took ages and varying brush sizes and working out the stroke before I got it to look like that, and there I was thinking all I had to do was dot my pen all over the tablet and that would be done quickly, hah fool that I am).
Then it gets a shadow layer and then it’s done, yay!
Am totally not looking forward to displacement mapping and totally regretting the not-baking experiment as if not for that I’d be going to Blender and struggling with that instead (as I now have 2.8 and it looks and feels really different and I haven’t had much of a chance to play around with it and find where everything went).
And I’m also wondering if I should be making higher poly models but I’ll work that one out the hard way like I do everything else.
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