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AER roadmap goals thingi

Posted on: Saturday, 31 December 2016 @ 2:39pm
Blatting about

Because they're apparently useful to have and I haven't done one forever (seeing as I've spent so much time redoing things).  Let's try a 5 year plan.

2017

  • character concept art for all characters in the first and second blocks
  • come up with a name for the arc the first and second block are in (yes it's been over a decade and it still doesn't have a name).  Episode names optional.
  • build all of the things for the first ep
  • make intro, outtro and trailers
  • start writing second block
  • continue writing Aidan's blog
  • possibly start writing script for Seamus' storyline (comic)
  • make AER website

2018

  • build all the things for the second ep
  • see if I can interest people enough to be voice actors and run auditions
  • record and animate first ep
  • character concept art for every other character I know about.  Yes, all of them.
  • keep working on second block
  • continue with Aidan's storyline, start Seamus' if haven't already

2019

  • with luck my build list should be a lot smaller now so should be able to build out everything else
  • is the second block finished yet?
  • run auditions for new parts or unreprised roles
  • record and animate as many eps as possible to my ridiculous standards and assuming I have the hang of things by now
  • start writing out C'inokh and Ter'wyn's stories, decide whether they're comic or animation

2020

  • build/modify all the things for second block
  • if possible build all the things for Seamus' comic
  • if possible start work on second block

2021

  • have we finished animating and released the entirety of the first block yet?
  • can we start producing the second block now?
  • I suspect there might be a third block

The 2018 part of the plan involving finding voice actors actually terrifies me because that involves trying to find people who might be interested.  I'm actually seriously bad at the marketing side of things as I prefer people to be interested if they find it interesting and feel like even resharing from Patreon and announcing Picarto streams is "too pushy" even though I have been told I'm probably actually not pushing it enough.  Everything else is stuff I would be doing anyway.  Trying to work out how to get sound into the video is similarly terrifying because I've never done it before.

I'm aware that I started getting more and more vague the further into the future I went and that's mostly because I have no idea what my actual production rate will be like, as I have to work around homeschooling and other activities and pretending I have a social life and who knows what else will happen over the years.  Additionally while I'm quietly confident now I did spend a lot of time having to redo a lot of work whenever I got better on the 3d front, and I have spent most of the time writing and world building.

All I can do is keep giving it a red hot crack.

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