Base rig test
posted on: Sunday, 11 January 2015 @ 11:51pm inThis is another one of those rare instances where I post to an external site before the blog.
I haven’t had a chance to set up a video thingi yet and am not willing to do it from Christmas Island (internet is tooooooooo slooooooowwwwwwww) so I am attempting to finally try to start getting over the grudge I have against Google over their mind numbingly idiotic real names policy that resulted in the nymwars (to their credit they have seemed to realise how stupid the policy was and how stupid it made them look and are now letting people call themselves whatever, and are now no longer forcing Youtube channels to be attached to G+ pages if you decide you don’t actually want to use your own name, I have decided I seriously can’t be bothered trying to recreate my old ryivhnn channel.
Anyway, here’s the first rigging/animation attempt in Blender 2.72b with a bit of texturing thrown in because I can’t be sensible and do one thing at a time or start with walk cycles.
This work by ryivhnn is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License