Blender notes - resetting shape key value to basis
posted on: Sunday, 9 November 2014 @ 10:36pm in
tagged
To get a point that was moved incorrectly for whatever reason in a shape key and needs to be reset to the “Basis” position, from Adhi on StackExchange:
Use Blend From Shape:
- Select all vertices whose positions you want to reset,
- Execute Blend From Shape, accessible from W, Ctrl-V or Mesh > Vertices menu,
- Set “Basis” as shape key to blend from (by default),
- Set blend factor to the maximum value 1.0 (by default),
- Uncheck Add, so only values from “Basis” will be blended in, effectively reverting all selected vertices’ position.
Kind of wish there was a slightly less arseabout way to do it but a way is better than no way.
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