technonaturalist

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BlenderAdventures Pt 1

posted on: Sunday, 24 June 2012 @ 10:13pm in

That would be Blender the open source 3d application not the kitchen appliance.

2012-06-22: I want to split out the Lightwave viewports and have one view on the big screen so I can see a big picture of what’s going on and work on smaller zoomed in sections on my Cintiq. Lightwave can’t do that. Wonder if Blender can because it’s all open sourcey and whatnot and it’s statistcally improbable that I’m the only person on the planet that would want to do such a ridiculous thing. Find out it can, download. Messed around a little with menus (most important thing was change the rotation thing from turntable to trackball so it would move in a way I was used to) and made a mutant cube.

Have coding to do. Must. Wait. Til weekend.

2012-06-23: Eventually set up screens in a way that makes me happy, and happier stilll when I discover that Blender has perspective views of the usual front/right/top etc as well as orthographic, which results in me having two perspective viewports rather than my usual 1 perspective 2 orthographic.

Blender spread across two monitors (so far)

Blender spread across two screens (so far)

The above image is a partial screenshot of my three-screen setup. The huge one is a 27" iMac at 2560x1440, the partial screen to the right of it is a 21" Acer monitor at 1680x1050, the bottom screen is a 12" Cintiq at 1280x800.

I play around a lot with modelling. Can’t find an equivalent to subpatch modelling. Goosing and google-fu suggest subpatch modelling may be peculiar to Lightwave. Grumpy about polygon modelling (hate poly modelling, happy to push points in refinement), discover sculpting (and by “discover” I mean doing it for the first time, I did know it existed). Happily sculpting til I realise there’s no way to add geometry with sculpting and I need to extrude because I can’t find a smooth shift equivalent. I hate extruding. Going to have to deal with it.

Have decided that seeing as the first 3d model I ever made from modelling through texturing and rigging through to animating was a character named Nightshade in Lightwave 7.5 a hundred million years ago (or at least back in 2003):

Nightshade - my first ever 3d character

Nightshade - first character I modelled, textured, rigged and animated ever

it makes sense for me to attempt the same in Blender. I’ve lost count of what attempt I’m on as I get used to sculpting.

2012-06-24: Remember the existance of Bsurfaces (though I couldn’t tell you where I heard about it). Download and install. Have yet to try it out.