Vaguely realistic vaporeon used DIVE!
posted on: Sunday, 27 November 2016 @ 9:49am inMy entry for JWiesner’s Great Pokemon Underwater Race. Version with background posted everywhere but dA because I think it looks better, transparent version on dA as that’s what’s required for the collab. As with the last one, not quite down to the wire, I lost a lot of time being sick for a month and then most of the time spent was in the render (there was a fair bit that went into retopo but purely because I’m not good at it and will probably need to redo it at some stage).
So here we have Lyric and her vaporeon, Ocean. Lyric is probably wondering how the hell she ended up getting roped into this as she is rather non-competitive (she’s an awesome battler, she just generally refuses to league battle, but gets sucked into double battles with her brother with startling regularity). She also usually has her hair in a French braid but I ran out of time trying to figure out how to get particle hair into a French braid and also the underwater flowyness looked better. Once more we are number 37, and while I was removing the background I also spray painted the number onto Ocean’s leg just in case the black numbers on Lyric’s wetsuit disappeared when the image gets shrunk (assuming this one gets picked at all, there’s been a few changes to how the collab is done, knew I should have done it in hi-vis XD). Also the wetsuit was bright orange as I figured she then wouldn’t get mistaken for a seal. Then while it was rendering I remembered oh yeh pokemon world, now she’s just going to get mistaken for a large buizel. Drat.
I used seal, sea lion, giant river otter, zeuglodon and frill necked lizard as the basis for the vaguely realistic vaporeon.
Technical stuff
- Polygons: 739 696
- Render time: ~33hrs
- Cycles | 3000 AA samples (and some bumps to glossy, SSS and AO) | full global illumation
The scene has one sun lamp with a voronoi texture on it (with an insane scale, I also need to figure out how these scales work) and six hemis that are providing light green and blue colours but not shadows.
Resources
- Blender
- 3d Coat
- procedural leather shader from CgAlpha
- procedural fabric normal map from Manuel L
- Google Image Search for “vaporeon”
- Krita (for removing the few fireflies that managed to sneak through and the background in the transparent version, and the 37 to the vaporeon in the transparent version)
This work by ryivhnn is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License