Pokemon SI: Before the Race
posted on: Wednesday, 23 December 2015 @ 8:31am inMe giving Flashwing a pep talk before the race, or something. The bird and I are actual size.
I am actually going to get this done before/by the deadline though it will be missing a few things I wanted to include. I’m going to be reasonably happy with the effort considering I had to make a few things up on the fly (and learned a bit in the process) and had lost a large chunk of time to work on it due to needing to pull some overtime on a paid gig.
No floor as otherwise the wings would be clipping through it. This was mostly a test to make sure my feather settings would look all right with their current child count at decent settings. I originally tried for 1000 samples as that’s what most people seem to use in final renders but my iMac was struggling a bit with it (and got really, realy hot, don’t think 3d rendering was what people had in mind when they designed it) so I knocked a 0 off. Hoping to finish it soon just in case I do need to leave it rendering for a week for the final.
Technical stuff
- polygons: 37 187 verts | 34 904 faces | 72 178 tris (according to the Blender stats thingi)
- render time: 3:16:42.98
- Cycles | 100 samples | Limited global illumination
Resources
- Blender
- Dragonscale brush from DennisH2010
- procedural leather shader from CgAlpha
- Google Image Search for “mega pidgeot”
This work by ryivhnn is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License