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Happy engagement!

Posted on: Thursday, 20 July 2017 @ 5:43pm
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Engagement present for @jedau and @randomli.

I was going to do my usual little ficlet to go with this one but Jed has something in mind so I don't want to clash, and also I don't actually know Aurelius' wife's name XD (actually up til Jed got attached to him I didn't know a whole lot about him). They have some cute babies though XP

I was thinking about throwing some text in there but I couldn't think of anything poignant or even intelligent to write, and also realised that I'd have to change the composition if I included text as it would unbalance otherwise.

ahhahahahahaaa listen to me sound like I know what I'm talking about

So then I thought about putting some clouds in there as they're fun to paint, but had the same problem as with the text and besides which I want them to have cloudless skies together (metaphorically ie a long and happy life).

For anyone unfamiliar with my process, I start these pieces by posing base models in Blender and setting up lighting and camera angle how I want and then rendering it out:

Spectacle.b14141

The render is then brought into Krita and I use the precision_ink_03 pen to draw much neater lines than I do with my loose hairy sketches:

Spectacle.V14141

Then comes the flats (which these days includes skin and hair/fur texturing):

Spectacle.E14141

Then comes usually three layers each of light and shadow (so six in total). Light/shadow 1 and 2 are set to overlay, shadow 3 is multiply and light 3 is screen. Opacity adjusted down til it looks good.

Spectacle.t14141

I do usually have the outline on at this point so I can see what I'm doing but I forgot to turn it back on when doing screenies oops

Spectacle.m14141

would still normally have the outline on here

Spectacle.G14141

and here is where I don't really need it anymore though it did come on infrequently because I had trouble working out where the feathers were)

Then I whack a light blue overlay layer over the top of it for radiosity and then a few passes of gradient to make the sky look a bit more sky like.

Two process videos from when I was working on it at stream o'clock:

Process videos:

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