Agonisingly simple shaders
posted on: Sunday, 28 December 2014 @ 7:21pm in
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Learning how to texture in Blender. Here we have agonisingly basic skin, lip, eye and teeth shaders (the teeth were so basic that if I’d been using Lightwave I wouldn’t have bothered with nodes but Blender seems to use nodes for anything more complicated than a colour it seems, which is cool). Should hopefully be able to build on them on a per character basis.
This work by ryivhnn is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License