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my quick renders are cursed

July Progblog #2: at least this repeat work is mostly fun

Monday, 15 July 2024 @ 1:01am
I finally finished the Dragonkin models (there was some jiggery pokery with the uv maps after I’d finished the claws) and restarted Red. It was supposed to be a simple case of append the male Dragonkin model, append all the materials I’d already done, do the horns, do the multires sculpt. It was not a simple case. I redid the shaders, backported some of the modifications made (knocking out some extraneous colour nodes and adding in some forgotten bump nodes, good thing I can run multiple Blenders) and then started working on the horns.