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Sep
12
2015

Why have you forsaken me?

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JJ and 6yo are making pancakes, 6yo searches the fridge for toppings.

6yo: Dad! I can't find any jam! JAAAAAAAAAAAM! WHY HAVE YOU FORSAKEN ME?! Oh wait here's some, never mind.
 

Sep
10
2015

Particle wing progression

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Blender Avian model with particle feathers

Sep
06
2015

Particle feathers

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Blender Avian with particle feathers

Particle feathers look a hell of a lot better than polygon feathers but take about a million years to render.  This frame took 50mins.  This would be why people use polygon feathers with texture maps.

...at this stage I may bite the excessive render times for the nicer appearance.

Aug
27
2015

Can't fudge this

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The good thing about drawing is that you can blithely say that your character has a 20m wingspan and still draw them folded up neatly against their backs in the pose everyone expects, which is something similar to my short-armed redo which had a roughly 5m wingspan:

Blender Avian model with chicken wings

Aug
22
2015

Contemplating Avian wing sizing...

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I can't remember how I came about my original calculations but I worked out that a 1.8m tall (because that's how tall my base model is, no other real reason) Avian should have a 10-12m wingspan.  Because I didn't want to make the wing arms too big (because heavy plus looked stupid past a certain point) I managed to end up with 3m long primaries.

Blender Avian model with 10m wingspan

Aug
19
2015

Avian wing progression

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Reasonably weight mapped chicken wings.

Avian Blender model with folded chicken wings

Which I think looks a lot better than the Lightwave model I did five years ago (weight mapping was probably still a work in progress here or at least I hope it was, I can't remember now):

Aug
13
2015

Rig test 2

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Error riddled but I'm calling it done so I can move along with other things.  Like characters and sets and maybe more paintovers.  Least my arm rig works which was the purpose of the exercise!

Aug
12
2015

Calming down

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Blender model looking calmer

Amazing what turning on the other two lights can do.  Base is a bit less annoyed now that we've nearly finished a rig test (FINALLY).

Aug
10
2015

Action hero pose

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Blender model in beat up action hero recovery pose

This pose kind of just happened shortly after I animated a "yeah...and...?" type shrug, and it reminded me of all the similar types of poses I've seen in movies and various pieces of art around the place, usually where the hero has been beaten to a pulp and is staggering off somewhere or stubbornly staggers back to their feet to eventually kick arse and chew bubble gum.

In other news, the arm rigs seem to work now.

Aug
03
2015

I meant to do that

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Blender3d model looking annoyed

Base pretending it's not recovering from a stumble.

 I stuffed up the initial walk timing and with the amount of keying I'd done it was easier to just remove them and try again.  It's getting there.

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