The rework continues.
I finished sculpting (it was the digits that took the longest again, all 10 of them because I was working in mirror mode so the other 10 on the other side were getting done simultaneously) and baked the normal map.
The first time it was yellow apparently because I didn't use a cage. I don't know why one was needed but apparently it was a thing that was needed so I checked that box but got it to extrapolate 1mm or 1cm (can't remember which) rather than making a cage mesh like I did with Red. That one came out blue/purple/pinkish like it was supposed to.
Now I'm painting out the seams