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July ProgBlog #1

It's been an insane month and I didn't get much art done for most of it, hence the larger than usual dearth of progblogs.  For the last few months Sprat and I have been closing down our business (which for me means doing all the techy stuff of moving or helping move websites, and at some stage I have more stuffing around to do with the server and more services to cancel), went to Melbourne for a quick getaway, my car was broken into and the house hunting has not stopped (except for this weekend where there were no house inspections except for a house we'd already viewed and JJ didn't organise any other ones).

I'm still not quite done with shifting sites around but am trying to catch up with the arty stuff again (I have yet to actually achieve that).


So my car got broken into the other day...

carbreak in

To avoid the incident happening I shouldn't have stayed for adult gym, but then the kids wouldn't have gotten the things they got.  And I think the only reason we caught him to to begin with was because I was actually in a hurry to leave, usually we all stand around chitchatting for 5-10mins before scattering to the four winds.


Why didn't you knock the guy out/beat him up?


Mohawk party

Boomy and Kubby

You only need one other person for a party right? XD

I'd settled down to work on poor f3nix's avatar (poor because they've been waiting ages for it! I'm so sorry!) but there was something wrong with my hand.  Lineart was excessively slow and shaky, I kept having to redo lines constantly and despite drawing over both a sketch and having the base available (though it was broken as I had a set of bases that just wouldn't render correctly for some reason) I could not for the life of me get my hand to cooperate or certain bits to look right.


fyn & Sprat's Magnificent Melbourne Misadventures

Once upon a time, not so very long ago, there were two siblings, fyn and Sprat. 

super stupid cartoony fyn and Sprat
please don't expect consistency with the silly sketchies



My stances are better than yours

Zara showing off as usual

Zul'jinn had seen the water fight starting as he'd been swimming in from his wingboarding lesson with Mu'tai, and it was in full swing by the time he got to his chosen vantage point, comfortably chest deep in the pleasantly cool turquoise water.  Anyone could be easily forgiven for thinking there was a severe mismatch going on between the combatants; comprising of the whiplike Avian Saun'de with the pocket rocket half-Avian Zara perched easily on his shoulders, versus the intimidating bulk of the Dragonkin Kae'lin with the buff Damian precariously and awkwardly balanced atop his.


June ProgBlog #3: Noob Errors!

Obviously, I haven't done uv mapping for a while.  Last time was three years ago (jeez I'm so slow aargh it's too late for me save yourselves).  So while I remembered how they worked and seem to have gotten better at actually making/unwrwapping them, I managed to completely forget what they were.  So when I was setting up the paint object, I automatically selected the largest they had available (16k), because in Krita I always paint on 16bit canvases.

My working file blew out to 1.3Gb and as I mentioned previously was eating all my ram.

And then at some stage I remembered that the uv map is a canvas.  Which meant I was working on a 16k x 16k px canvas.  Which is slightly big.  Oops.

And then the second noob mistake, I forgot to subdivide the bake object, which was why it was doing a terrible job of capturing my sculpt details.  Oops again.


June ProgBlog #2

I was actually intending to do this on Friday, but I was also setting up some new backup drives (my original drive was appropriated) and needed to copy the old backup from my computer (where it's currently taking up a HELL of a lot of space!) and I found out the hard way that I can't use 3d Coat and have big copy operations going at the same time because it makes my computer run out of memory.

los of memory usage

Above is ram and swap usage with 3dC open.  Think it might have something to do with the 16k uv map I'm using.  I have 32Gb of ram.  I should probably get more.


May Homeschooling Miscellany

May was pretty quiet and boring as well.  Think we just ended up gaming most of the time (occasional bout of Skylanders with the small one, and a few rounds of Monopoly with everyone, and I think there was some Exploding Kittens in there somewhere as well).  Magic and Pokemon cards were sorted (at least by colour and type, and further sorting in the case of the Magic cards depending on how pedantic people were, I think 13yo just sorts by colour and 9yo sorts by colour and type til he gets bored).  As per usual when we're stuck home there was a lot of docos, again mostly concentrated on Horrible Histories and David Attenborough.  Very hard for other types of docos to get a look in against those.

9yo got back into making paper planes and made me this tiny little one complete with a pilot:


June ProgBlog #1

I forgot to mention last update.  Ages ago (6 years eep) I mashed a calendar for AER.  Years later (because I always seem to notice glaring things years later, this does not bode well for whenever I finally get around to animating x_x) I suddenly realised, all the scientists in the Tranquility Calendar are guys.

They were all great and interesting people but seriously?


May ProgBlog #2

After looking at how erratic my steem and Patreon feeds can be, I guess I really better put in the effort to make these weekly, perhaps showing off the pathetic amount of progress I didn't make will kick me into working more harder smarter.

So as I said last update I'm going back to what I know (which is keeping the polycount as low as possible) but experimenting in a slightly different direction (I have a probably unhealthy obsession with needing all the quads to be as square as possible so I tend to end up with slightly dense meshes). 

Retopo continues at glacial speed.  We're currently at 24 438 faces, should still (hopefully) be under 100k by the time I'm done with the rest of the fingers and the wings, and Blender should be able to cope with that.  With luck I won't have to make it 100m tall for auto weight mapping to work.