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May
05
2024

May ProgBlog #1

Finally managed to get past the last stuck point.

I'm somewhat pessimistically wondering how far away the next one is.

I managed to finish the wing arm and the membrane and was concentrating really hard on making sure that the membranes (which will be distorting the most) were as squared as possible and doing the best I could with everything else (inevitably the arms turned into rectangles including around joints where I really would have preferred more squares).

image 392

I'm really hoping that they'll work out all right especially if I throw multires on there.  My head renders have got jaggies so that's what I'm anticipating in actual renders.

At least the stationary looks alright.

Apr
28
2024

April ProgBlog #3: I hate polymodelling

And I'm tired and I'm so far beyond sick to death of constantly redoing things that I've already done.

I'm recovering from a head cold (which set in because I chose to go to work and cover for people who were actually full on sick when I could feel it coming and is taking its sweet time buggering off because I couldn't just rest up on the days that I had to do so) so had not much in the way of concentration and spent a lot longer staring at nothing with greater frequency than usual.  Things are coming together to some value of coming together.

image 391

Apr
21
2024

April ProgBlog 2: headway

During my manual migration I have been cringing at all my old artwork and rediscovering a few gems such as part of a conversation I had with one of my friends about 3d back in 2013. They said:

Lol shame there is not one 3d app to rule them all that does ALL the things and is moddable to suit the individual's work flow

I replied

Apr
01
2024

April ProgBlog #1

I would have really, really, really liked to have had this thing done and dusted and been moving on to the next bit by now but it persists in being relentlessly annoying.

But I got onto a roll over the last couple of nights (which as my rolls usually do resulted in me forgetting to go to sleep) and made some headway.

Most of my problem was having two direction changes very close to each other.

image 386