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Apr
25
2022

April ProgBlog 3: The Infernal Hair Continues

I thought I was on my last attempt.  I was going to try a few more things, and then give up and make a million curve guides again and down the line nut out soft body on curves (I probably need to nut it out anyway).  

The problem I was having was that it seems that regardless of whether or not the emitter (the entire character model in this case) was set to be a collision object or not, the hair would clip straight through it when I got it to drop.

Zara does not have this problem, but she also has very short hair which I put a non-zero pin goal strength on because it sticks up a little.  This made it flop without cutting through the hair.  So I decided to try the same thing with Gundry but despite a miniscule number (0.001), I still ended up with

Apr
18
2022

April ProgBlog #2: INFERNAL HAIR

I feel like it's an eternal struggle getting hair settings right.

luscious unstyled particle hair locks

Sometimes what feels like a slight movement in your hand makes for a huge settings change. 

Blender 3.1 hair settings gone wild

Apr
11
2022

April ProgBlog #1: speaking of ridiculous things

Poor Gundry is copping a lot of flak for his amazing hair.

Gundry scraggly hair Blender 3.1

I was hoping that Blender 3.1 would have better hair physics (or at least actually emitter deflect) and I would be able to let it flop and bake before attempting to style it but no such luck.

deflect emitter still doesn't work

Apr
04
2022

Blender 3.1 notes: using texture maps for particle hair

First, set up the hair particle system with enough to see what you're doing.

image

In the UV Editing tab, create a new image and change the Colour Space to Non-Colour.

image 0

Save the image either with Alt+S or using the Image menu.

Mar
28
2022

March ProgBlog #4: when you forget little things

Like changing the default root and tip settings for the hair (default root is set at 1m and I can't remember what default tip is).

incorrect hair settings

There is always something ridiculous in 3d.

At least that's relatively easily fixed.

eyebrows and eyelashes with better hair settings

Mar
22
2022

March ProgBlog 3

I'm on the third week of using Obsidian for a lot of things including organisation and I've worked out that the schedule I made for myself at the beginning of this year or end of last year or whenever it was does definitely work, it's me that's the problem (so about the usual).

I also kind of want to investigate what will blow up if I add markdown to the techno editor to make copypasta easier. But for now I have a plugin for Obsidian which copies markdown to html so moving the text is easy and it's just the images that require a bit more extra work (actual uploading for techno, and copy link or in the case of collages, screencapping for hive).

I didn't end up doing much on UASG because I was too busy writing roleplaying notes. Sunday was a lot more productive. Gundry got the default Ocean eyes from the CW Eye add-on

Mar
14
2022

March ProgBlog #2 - eternal tooling

I had a cascade of stuff happen over the last two weeks.

Just stuff, nothing really major or bad but enough of that and not enough sleep that I can't remember what most of it was.

Also enough that when I was supposed to progblog last week I looked at how much progress I'd made from last week (virtually none) and went nup and bailed.

First, let's cover some prog (seeing as that's the original purpose of these and probably what most people are interested in).

Prog

I have two more toes to go on Gundry.

sculpting foot in Blender 3

Mar
01
2022

March ProgBlog #1: in which I kind of remember I have a schedule for a reason

But then sometimes something demands a lot of attention and you need to hyperfocus on that sometimes to the detriment of everything else.

No, you don't get that? It's just me that has this problem?

Drat.

I continued having a lot of distraction working on all the roleplaying notes, finally getting to a stage where I felt somewhat comfortable running the last session of the "extra" group prelude despite missing notes for Vampire and Werewolf, and then that ended up falling through anyway as one of the players had an unexpected thing come up.  Least I got to write the story notes up properly and continue with the cheatsheet, which I'm kind of vainly hoping I will finish for at least player characters by this weekend x_x

Less cram for that did mean I actually got some other work done for a change.

Feb
14
2022

February ProgBlog #1: slightly less stuck

Happy I Love You Day!

I spent Thursday to Sunday not being able to concentrate on any one thing for any length of time and just incrementally advanced a lot of things instead.  I don't know whether I feel somewhat accomplished at getting some work done on a lot of things or deflated because nothing feels done "enough", but it's a known thing that my idea of "enough" is actually unrealistic (at least in the timeframes I've got).

UASG

I finished Gundry's hands and felt a bit lost and confused (which is very normal when I actually finish something because I've been so all over the joint lately).

Gundry hand sculpt had enough

Feb
03
2022

AER Cameo: AussieNinja

Ninj and his new running partner

@aussieninja actually requested a self-insert cameo some years back and I think he was also the first person to do so.  While I cheerfully made Ninjaroo for him, I was much less confident doing people as characters back then and as I'm better at 3d than drawing I decided to just jump straight to 3d for that one.

More recently I've been a lot more comfortable drawing people as characters (the terror of the person not liking the result is constant though) and inspired by one of his posts that included getting surprised by a dog on a run: